Strength
10
 
Perception
1
 
Endurance
5
 
Charisma
7
 
Intelligence
2
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
250
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
5.0
 
Skill Points
12
 
Barter
20
 
Big Guns
16
 
Energy Weapons
8
 
Explosives
8
 
Lockpick
8
 
Medicine
10
 
Melee Weapons
26
 
Repair
25
 
Science
25
 
Small Guns
22
 
Sneak
22
 
Speech
35
 
Unarmed
16
 
Level 1
ST 10 PE 1 EN 5 CH 7 IN 2 AG 8 LK 7
Science, Repair, and Speech
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