Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
45
 
Big Guns
93
 
Energy Weapons
96
 
Explosives
96
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
95
 
Repair
100
 
Science
100
 
Small Guns
98
 
Sneak
95
 
Speech
47
 
Unarmed
95
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (2)
Lawbringer
Life Giver
Mister Sandman
Nerves of Steel
Ninja
Pyromaniac
Scrounger
Silent Running
Sniper
Strong Back
Thief
Toughness
Level 1
ST 4 PE 5 EN 9 CH 1 IN 3 AG 9 LK 9
Explosives, Repair, and Sneak
Ant Might
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Level 2
Energy Weapons +2 (31), Lockpick +1 (30), Science +5 (30), Melee Weapons +1 (32), Medicine +5 (30)
Intense Training (ST)
Level 3
Energy Weapons +4 (35), Lockpick +5 (35), Medicine +5 (35)
Intense Training (ST)
Level 4
Small Guns +3 (40), Unarmed +3 (40), Science +5 (35), Melee Weapons +1 (35), Big Guns +2 (39)
Educated
Level 5
Energy Weapons +5 (40), Lockpick +5 (40), Melee Weapons +1 (36), Medicine +5 (40), Big Guns +1 (40)
Comprehension
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (42)
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Duck and Cover! => Explosives +2 (46)
Duck and Cover! => Explosives +2 (48)
Duck and Cover! => Explosives +2 (50)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Grognak the Barbarian => Melee Weapons +2 (38)
Grognak the Barbarian => Melee Weapons +2 (40)
Grognak the Barbarian => Melee Weapons +2 (42)
Grognak the Barbarian => Melee Weapons +2 (44)
Grognak the Barbarian => Melee Weapons +2 (46)
Guns and Bullets => Small Guns +2 (42)
Guns and Bullets => Small Guns +2 (44)
Guns and Bullets => Small Guns +2 (46)
Guns and Bullets => Small Guns +2 (48)
Guns and Bullets => Small Guns +2 (50)
Lying, Congressional Style => Speech +2 (23)
Lying, Congressional Style => Speech +2 (25)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Nikola Tesla and You => Energy Weapons +2 (42)
Nikola Tesla and You => Energy Weapons +2 (44)
Nikola Tesla and You => Energy Weapons +2 (46)
Nikola Tesla and You => Energy Weapons +2 (48)
Nikola Tesla and You => Energy Weapons +2 (50)
Paradise Lost => Speech +2 (33)
Pugilism Illustrated => Unarmed +2 (42)
Pugilism Illustrated => Unarmed +2 (44)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tumblers Today => Lockpick +2 (42)
Tumblers Today => Lockpick +2 (44)
Tumblers Today => Lockpick +2 (46)
Tumblers Today => Lockpick +2 (48)
Tumblers Today => Lockpick +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Level 6
Energy Weapons +5 (55), Science +5 (50), Melee Weapons +4 (50), Big Guns +3 (55)
Bloody Mess
Level 7
Lockpick +5 (55), Repair +3 (53), Explosives +1 (55), Melee Weapons +5 (55), Medicine +3 (55)
Toughness
Level 8
Small Guns +5 (55), Unarmed +5 (55), Repair +2 (55), Science +5 (55)
Commando
Level 9
Small Guns +5 (60), Unarmed +5 (60), Repair +2 (57), Science +5 (60)
Strong Back
Level 10
Lockpick +4 (59), Repair +3 (60), Melee Weapons +5 (60), Medicine +5 (60)
Mister Sandman
Level 11
Energy Weapons +5 (60), Lockpick +1 (60), Unarmed +1 (61), Explosives +5 (60), Big Guns +5 (60)
Finesse
Level 12
Small Guns +5 (65), Unarmed +4 (65), Repair +3 (63), Science +5 (65)
Silent Running
Level 13
Lockpick +5 (65), Repair +2 (65), Melee Weapons +5 (65), Medicine +5 (65)
Sniper
Level 14
Energy Weapons +5 (65), Unarmed +2 (67), Explosives +5 (65), Big Guns +5 (65)
Adamantium Skeleton
Level 15
Small Guns +5 (70), Unarmed +3 (70), Repair +4 (69), Science +5 (70)
Fast Metabolism
Level 16
Lockpick +5 (70), Repair +1 (70), Explosives +1 (66), Melee Weapons +5 (70), Medicine +5 (70)
Action Boy/Girl
Level 17
Energy Weapons +5 (70), Unarmed +3 (73), Explosives +4 (70), Big Guns +5 (70)
Better Criticals
Level 18
Sneak +3 (75), Small Guns +5 (75), Unarmed +2 (75), Repair +2 (72), Science +5 (75)
Concentrated Fire
Level 19
Lockpick +4 (74), Repair +3 (75), Melee Weapons +5 (75), Medicine +5 (75)
Life Giver
Level 20
Energy Weapons +5 (75), Lockpick +1 (75), Explosives +5 (75), Melee Weapons +1 (76), Big Guns +5 (75)
Grim Reaper's Sprint
Level 21
Sneak +5 (80), Small Guns +3 (78), Unarmed +5 (80), Melee Weapons +4 (80)
Ninja
Level 22
Small Guns +2 (80), Repair +5 (80), Science +5 (80), Medicine +5 (80)
Cyborg
Level 23
Lockpick +5 (80), Unarmed +2 (82), Explosives +5 (80), Big Guns +5 (80)
Pyromaniac
Level 24
Sneak +5 (85), Small Guns +5 (85), Unarmed +3 (85), Science +4 (84)
Scrounger
Level 25
Lockpick +1 (81), Repair +5 (85), Science +1 (85), Melee Weapons +5 (85), Medicine +5 (85)
Gunslinger
Level 26
Lockpick +4 (85), Unarmed +3 (88), Explosives +5 (85), Big Guns +5 (85)
Nerves of Steel
Level 27
Sneak +5 (90), Small Guns +5 (90), Unarmed +2 (90), Science +5 (90)
Contract Killer
Level 28
Lockpick +2 (87), Repair +5 (90), Melee Weapons +5 (90), Medicine +5 (90)
Lawbringer
Level 29
Energy Weapons +5 (90), Lockpick +3 (95), Explosives +5 (90), Big Guns +4 (89)
Thief
Level 30
Small Guns +5 (95), Unarmed +5 (95), Melee Weapons +3 (95), Big Guns +4 (93)
Almost Perfect
Barkskin
Auto Expert
Booster Shot
Covert Ops
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