Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
50
 
Big Guns
42
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
57
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Comprehension
Contract Killer
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Lady Killer/Black Widow
Light Step
Little Leaguer (3)
Mister Sandman
Ninja
Paralyzing Palm
Party Boy/Girl
Pyromaniac
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 8 PE 5 EN 5 CH 2 IN 8 AG 6 LK 6
Melee Weapons, Sneak, and Medicine
Ant Sight
Level 2
Explosives +9 (31), Melee Weapons +9 (50)
Little Leaguer
Level 3
Sneak +8 (40), Explosives +4 (40), Melee Weapons +5 (60), Medicine +1 (37)
Little Leaguer
Level 4
Sneak +6 (46), Explosives +8 (48), Melee Weapons +4 (64)
Educated
Level 5
Science +19 (40), Melee Weapons +1 (70), Medicine +1 (38)
Little Leaguer
Level 6
Sneak +2 (48), Explosives +7 (60), Melee Weapons +5 (75), Medicine +7 (45)
Toughness
Level 7
Sneak +4 (52), Repair +7 (28), Science +5 (45), Melee Weapons +5 (80)
Comprehension
Level 8
Sneak +8 (60), Repair +9 (37), Science +4 (49)
Strong Back
Bobblehead (Medicine)
Level 9
Lockpick +7 (24), Repair +8 (45), Science +6 (55)
Bloody Mess
Level 10
Sneak +5 (65), Lockpick +6 (30), Repair +5 (50), Medicine +5 (60)
Finesse
Level 11
Lockpick +6 (36), Repair +10 (60), Science +5 (60)
Mister Sandman
Level 12
Lockpick +6 (42), Repair +5 (65), Science +5 (65), Medicine +5 (65)
Pyromaniac
Level 13
Sneak +5 (80), Lockpick +8 (50), Science +3 (68), Medicine +5 (70)
Silent Running
Level 14
Lockpick +10 (60), Repair +7 (72), Science +4 (72)
Light Step
Level 15
Lockpick +10 (70), Repair +3 (75), Science +3 (75), Medicine +5 (75)
Contract Killer
Level 16
Lockpick +10 (80), Repair +5 (80), Science +5 (80), Medicine +1 (76)
Better Criticals
Level 17
Small Guns +17 (34), Medicine +4 (80)
Cyborg
Level 18
Small Guns +16 (50), Energy Weapons +3 (30), Speech +1 (10), Barter +1 (10)
Action Boy/Girl
Covert Ops
Level 19
Small Guns +17 (70), Lockpick +2 (85), Science +2 (85)
Lady Killer/Black Widow
Level 20
Small Guns +10 (80), Lockpick +2 (87), Science +2 (87), Melee Weapons +7 (87)
Ninja
Level 21
Sneak +5 (85), Lockpick +3 (90), Science +3 (90), Melee Weapons +3 (90), Medicine +7 (87)
Adamantium Skeleton
Level 22
Unarmed +18 (33), Medicine +3 (90)
Grim Reaper's Sprint
Level 23
Unarmed +21 (54)
Robotics Expert
Level 24
Unarmed +21 (75)
Fast Metabolism
Level 25
Small Guns +5 (85), Unarmed +10 (85), Repair +5 (85), Barter +1 (11)
Paralyzing Palm
Level 26
Energy Weapons +7 (37), Barter +9 (20), Big Guns +5 (20)
Sniper
Level 27
Energy Weapons +21 (58)
Chemist
Level 28
Energy Weapons +12 (70), Explosives +9 (69)
Chem Resistant
Level 29
Energy Weapons +10 (80), Explosives +11 (80)
Party Boy/Girl
Level 30
Speech +19 (45), Barter +2 (38)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
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