Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
9
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
270
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
17
 
Big Guns
15
 
Energy Weapons
59
 
Explosives
27
 
Lockpick
59
 
Medicine
59
 
Melee Weapons
15
 
Repair
56
 
Science
56
 
Small Guns
17
 
Sneak
17
 
Speech
15
 
Unarmed
15
 
Commando
Comprehension
Educated
Gunslinger
Intense Training (2)
Toughness
Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Lockpick, and Repair
Level 2
Energy Weapons +3 (35), Explosives +8 (25), Science +1 (24), Medicine +7 (30)
Intense Training (AG)
Level 3
Lockpick +3 (37), Repair +2 (40), Science +9 (33), Medicine +5 (35)
Intense Training (PE)
Level 4
Energy Weapons +3 (40), Lockpick +3 (40), Science +7 (40), Medicine +6 (41)
Educated
Level 5
Energy Weapons +8 (48), Lockpick +3 (43), Repair +4 (44), Science +4 (44), Medicine +3 (44)
Comprehension
Level 6
Energy Weapons +2 (50), Lockpick +7 (50), Repair +3 (47), Science +4 (48), Medicine +6 (50)
Gunslinger
Level 7
Energy Weapons +5 (55), Lockpick +5 (55), Repair +4 (51), Science +3 (51), Medicine +5 (55)
Toughness
Level 8
Energy Weapons +4 (59), Lockpick +4 (59), Repair +5 (56), Science +5 (56), Medicine +4 (59)
Commando
Tales of a Junktown Jerky Vendor => Barter +2 (17)
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