Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
90
 
Big Guns
92
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
90
 
Repair
90
 
Science
90
 
Small Guns
90
 
Sneak
90
 
Speech
90
 
Unarmed
93
 
Action Boy/Girl
Almost Perfect
Ant Sight
Better Criticals
Commando
Comprehension
Cyborg
Daddy's Boy/Girl (2)
Educated
Explorer
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Intense Training
Little Leaguer (2)
Mysterious Stranger
Ninja
Pyromaniac
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 7 PE 5 EN 5 CH 1 IN 9 AG 8 LK 5
Energy Weapons, Lockpick, and Repair
Level 2
Small Guns +4 (25), Energy Weapons +5 (35), Explosives +10 (25)
Intense Training (LK)
Ant Sight
Level 3
Sneak +9 (30), Energy Weapons +3 (40), Lockpick +3 (35), Repair +2 (45), Science +2 (25)
Gun Nut
Level 4
Energy Weapons +10 (50), Barter +4 (11), Science +5 (30)
Educated
Level 5
Energy Weapons +10 (60), Science +5 (35), Medicine +7 (30)
Comprehension
Level 6
Small Guns +10 (40), Energy Weapons +10 (70), Barter +2 (13)
Toughness
Level 7
Small Guns +5 (45), Lockpick +10 (45), Barter +2 (15), Science +5 (45)
Daddy's Boy/Girl
Level 8
Small Guns +5 (50), Lockpick +5 (50), Repair +5 (50), Barter +2 (17), Science +5 (50)
Strong Back
Level 9
Sneak +10 (40), Small Guns +5 (55), Repair +5 (55), Explosives +2 (29)
Gunslinger
Level 10
Sneak +9 (49), Speech +13 (20)
Size Matters
Level 11
Speech +5 (25), Explosives +1 (30), Barter +8 (25), Melee Weapons +3 (22), Medicine +5 (40)
Size Matters
Level 12
Sneak +6 (55), Barter +4 (29), Melee Weapons +2 (24), Medicine +10 (50)
Sniper
Level 13
Small Guns +5 (60), Unarmed +1 (16), Repair +5 (60), Explosives +10 (40), Barter +1 (30)
Size Matters
Level 14
Unarmed +2 (18), Repair +5 (70), Science +5 (55), Medicine +10 (60)
Gun Nut
Level 15
Sneak +5 (70), Small Guns +5 (70), Unarmed +2 (20), Repair +5 (75), Science +5 (60)
Silent Running
Level 16
Small Guns +5 (75), Repair +6 (81), Barter +1 (31), Medicine +10 (70)
Cyborg
Level 17
Lockpick +10 (60), Explosives +10 (50), Barter +1 (32), Medicine +1 (71)
Tag! (Big Guns)
Level 18
Sneak +8 (78), Small Guns +4 (79), Explosives +5 (55), Big Guns +5 (80)
Action Boy/Girl (Big Guns)
Level 19
Lockpick +10 (70), Explosives +5 (60), Barter +2 (34), Science +5 (65)
Commando (Big Guns)
Level 20
Lockpick +5 (75), Barter +2 (36), Science +10 (75), Medicine +5 (76)
Grim Reaper's Sprint (Big Guns)
Level 21
Sneak +6 (84), Explosives +5 (65), Science +1 (76), Melee Weapons +10 (34)
Pyromaniac (Big Guns)
Level 22
Unarmed +10 (30), Barter +6 (42), Melee Weapons +6 (40)
Gun Nut (Big Guns)
Level 23
Speech +10 (35), Barter +2 (44), Melee Weapons +10 (50)
Mysterious Stranger (Big Guns)
Level 24
Unarmed +5 (35), Speech +1 (36), Barter +1 (45), Melee Weapons +15 (70)
Little Leaguer (Big Guns)
Level 25
Lockpick +5 (80), Unarmed +2 (37), Explosives +5 (80), Barter +5 (50), Melee Weapons +5 (80)
Little Leaguer (Big Guns)
Level 26
Speech +10 (46), Science +5 (81), Melee Weapons +2 (82), Medicine +5 (81)
Ninja (Big Guns)
Level 27
Unarmed +9 (46), Speech +3 (49), Barter +10 (60)
Daddy's Boy/Girl (Big Guns)
Level 28
Unarmed +1 (47), Speech +11 (60), Barter +10 (70)
Explorer (Big Guns)
Level 29
Unarmed +12 (59), Speech +10 (70)
Better Criticals (Big Guns)
Level 30
Unarmed +22 (91)
Almost Perfect (Big Guns)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
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