Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl
Demolition Expert (2)
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training (3)
Life Giver
Pitt Fighter
Rad Regeneration
Rad Resistance
Scrounger
Size Matters (2)
Sniper
Strong Back
Tag!
Thief
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 6 CH 5 IN 9 AG 5 LK 4
Medicine, Repair, and Science
Bobblehead (Medicine)
Level 2
Repair +8 (50), Science +8 (45), Medicine +3 (50)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +1 (15), Small Guns +1 (20), Energy Weapons +1 (15), Lockpick +1 (15), Unarmed +1 (17), Speech +6 (20), Repair +1 (53), Explosives +1 (15), Barter +1 (15), Science +3 (55), Melee Weapons +1 (17), Medicine +1 (58), Big Guns +1 (17)
Daddy's Boy/Girl
Level 4
Lockpick +20 (35)
Educated
Level 5
Lockpick +15 (55), Speech +5 (25), Repair +1 (54), Medicine +2 (60)
Thief
Level 6
Energy Weapons +2 (17), Speech +20 (45), Repair +1 (55)
Toughness
Level 7
Speech +11 (57), Repair +4 (60), Science +4 (60), Medicine +4 (65)
Intense Training (LK)
Bobblehead (Repair)
Level 8
Speech +13 (70), Repair +10 (80)
Scrounger
Level 9
Sneak +9 (30), Small Guns +9 (30), Energy Weapons +5 (23)
Commando
Ant Sight
Barkskin
Wired Reflexes
Rad Regeneration
Hematophage
Level 10
Energy Weapons +10 (35), Lockpick +5 (63), Explosives +2 (20), Barter +1 (17), Medicine +5 (70)
Finesse
Level 11
Small Guns +13 (45), Energy Weapons +5 (40), Explosives +5 (25)
Intense Training (AG)
Level 12
Sneak +8 (40), Small Guns +5 (50), Science +5 (65), Medicine +5 (75)
Sniper
Level 13
Small Guns +5 (55), Energy Weapons +5 (45), Explosives +3 (28), Science +5 (70), Medicine +5 (80)
Bloody Mess
Level 14
Small Guns +5 (60), Lockpick +7 (70), Explosives +1 (29), Science +10 (80)
Cyborg
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 15
Small Guns +10 (80), Energy Weapons +5 (70), Explosives +1 (40), Barter +3 (30), Melee Weapons +2 (30), Big Guns +2 (30)
Intense Training (LK)
Level 16
Sneak +3 (53), Energy Weapons +10 (80), Explosives +10 (50)
Better Criticals
Level 17
Explosives +13 (63), Barter +10 (40)
Action Boy/Girl
Level 18
Sneak +7 (60), Explosives +11 (74), Barter +5 (45)
Tag! (Big Guns)
Level 19
Unarmed +2 (30), Explosives +6 (80), Barter +15 (60)
Strong Back
Level 20
Sneak +5 (65), Unarmed +5 (35), Barter +8 (68), Melee Weapons +5 (35)
Grim Reaper's Sprint
Level 21
Sneak +10 (75), Unarmed +1 (36), Barter +12 (80)
Concentrated Fire
Level 22
Sneak +5 (80), Unarmed +8 (44), Melee Weapons +10 (45)
Life Giver
Level 23
Unarmed +11 (55), Melee Weapons +7 (52), Big Guns +5 (65)
Size Matters
Level 24
Unarmed +10 (65), Melee Weapons +13 (65)
Size Matters
Level 25
Unarmed +11 (76), Melee Weapons +12 (77)
Comprehension
Level 26
Sneak +1 (81), Small Guns +1 (81), Energy Weapons +2 (82), Lockpick +1 (81), Unarmed +5 (81), Speech +1 (81), Repair +1 (81), Explosives +1 (81), Barter +2 (82), Science +1 (91), Melee Weapons +4 (81), Medicine +1 (81), Big Guns +2 (82)
Rad Resistance
Level 27
Sneak +2 (83), Small Guns +2 (83), Energy Weapons +1 (83), Lockpick +2 (83), Unarmed +2 (83), Speech +2 (83), Repair +4 (85), Explosives +2 (83), Barter +1 (83), Melee Weapons +2 (83), Medicine +2 (83), Big Guns +1 (83)
Demolition Expert
Level 28
Sneak +2 (85), Small Guns +2 (85), Energy Weapons +2 (85), Lockpick +2 (85), Unarmed +2 (85), Speech +2 (85), Repair +1 (86), Explosives +2 (85), Barter +2 (85), Melee Weapons +2 (85), Medicine +2 (85), Big Guns +2 (85)
Chemist
Auto Expert
Booster Shot
Covert Ops
Pitt Fighter
Xenotech Expert
Level 29
Sneak +2 (87), Small Guns +1 (89), Energy Weapons +2 (87), Unarmed +2 (87), Speech +2 (87), Repair +2 (88), Explosives +2 (87), Barter +2 (87), Melee Weapons +3 (88), Medicine +3 (88), Big Guns +2 (87)
Demolition Expert
Level 30
Sneak +2 (97), Energy Weapons +3 (98), Lockpick +1 (97), Unarmed +2 (97), Speech +1 (98), Repair +2 (92), Explosives +2 (97), Barter +2 (99), Science +1 (97), Melee Weapons +2 (98), Medicine +2 (92), Big Guns +3 (98)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tumblers Today => Lockpick +2 (100)
Duck and Cover! => Explosives +2 (100)
Ghoul Ecology
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