Strength
10
 
Perception
8
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
6
 
Luck
7
 
Action Points
77
 
Carry Weight
250
 
Critical Chance
7%
 
Dmg Resist
5%
 
Hit Points
430
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
48
 
Big Guns
32
 
Energy Weapons
93
 
Explosives
32
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
36
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
23
 
Unarmed
30
 
Ant Sight
Barkskin
Better Criticals
Commando
Concentrated Fire
Educated
Entomologist
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Light Step
Mysterious Stranger
Night Person
Power Armor Training
Rad Regeneration
Scrounger
Silent Running
Sniper
Swift Learner
Tag!
Wired Reflexes
Level 1
ST 10 PE 4 EN 5 CH 1 IN 10 AG 5 LK 5
Sneak, Small Guns, Repair
Bobblehead (Medicine)
Level 2
Small Guns +5 (35), Lockpick +12 (25), Barter +3 (10)
Swift Learner
Bobblehead (Strength)
Level 3
Small Guns +5 (40), Lockpick +5 (32), Science +5 (30), Medicine +5 (40)
Intense Training (PE)
Level 4
Lockpick +8 (40), Sneak +10 (40), Science +2 (32)
Educated
Level 5
Lockpick +5 (45), Repair +5 (45), Science +8 (40), Medicine +5 (45)
Entomologist
Ant Sight
Level 6
Speech +3 (10), Sneak +5 (45), Barter +10 (20), Science +5 (45)
Gunslinger
Rad Regeneration
Level 7
Small Guns +10 (50), Lockpick +3 (50), Sneak +5 (50), Science +5 (50)
Intense Training (EN)
Level 8
Small Guns +5 (55), Energy Weapons +3 (20), Sneak +5 (55), Repair +5 (50), Medicine +5 (50)
Commando
Bobblehead (Perception)
Wired Reflexes
Level 9
Lockpick +3 (55), Sneak +5 (60), Repair +5 (55), Science +5 (55), Medicine +5 (55)
Scrounger
Level 10
Small Guns +5 (60), Lockpick +3 (58), Repair +5 (60), Science +5 (60), Medicine +5 (60)
Intense Training (LK)
Bobblehead (Agility)
Bobblehead (Luck)
Level 11
Small Guns +2 (65), Lockpick +1 (60), Sneak +2 (65), Repair +4 (65), Barter +4 (25), Science +4 (65), Big Guns +2 (20), Medicine +4 (65)
Mysterious Stranger
Level 12
Small Guns +3 (68), Lockpick +5 (65), Repair +5 (70), Science +5 (70), Medicine +5 (70)
Silent Running
Level 13
Small Guns +2 (70), Lockpick +5 (70), Sneak +5 (80), Repair +1 (71), Science +5 (75), Medicine +5 (75)
Night Person
Level 14
Small Guns +5 (75), Lockpick +5 (75), Sneak +3 (83), Science +5 (80), Medicine +5 (80)
Light Step
Level 15
Small Guns +5 (80), Lockpick +5 (80), Sneak +3 (86), Science +5 (85), Medicine +5 (85)
Sniper
Level 16
Small Guns +5 (85), Sneak +4 (90), Repair +4 (75), Science +5 (90), Medicine +5 (90)
Tag! (Energy Weapons)
Level 17
Small Guns +5 (90), Energy Weapons +2 (40), Lockpick +1 (81), Repair +10 (85), Medicine +5 (95)
Better Criticals
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 18
Energy Weapons +9 (51), Lockpick +4 (87), Repair +5 (90), Medicine +5 (100)
Intense Training (PE)
Bobblehead (Repair)
Level 19
Energy Weapons +9 (60), Lockpick +3 (90), Barter +11 (36)
Concentrated Fire
Bobblehead (Lockpick)
Level 20
Energy Weapons +23 (83)
Grim Reaper's Sprint
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Unarmed)
Barkskin
Power Armor Training
Hematophage
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