Strength
8
 
Perception
7
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Infiltrator
Intense Training (2)
Mysterious Stranger
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 6 LK 6
Small Guns, Repair, Medicine
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Repair)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Sneak +10 (40), Science +10 (46)
Intense Training (LK)
Ant Might
Barkskin
Hematophage
Rad Regeneration
Level 3
Barter +20 (40)
Intense Training (AG)
Level 4
Energy Weapons +10 (40), Big Guns +10 (40)
Educated
Level 5
Lockpick +10 (40), Explosives +10 (40), Melee Weapons +3 (35)
Comprehension
Level 6
Small Guns +3 (50), Speech +11 (31), Science +4 (50), Melee Weapons +5 (40)
Gunslinger
Level 7
Energy Weapons +4 (44), Unarmed +10 (40), Speech +9 (40)
Toughness
Level 8
Barter +4 (44), Science +10 (60), Medicine +9 (60)
Strong Back
Level 9
Lockpick +4 (44), Unarmed +1 (41), Speech +4 (44), Sneak +2 (44), Explosives +4 (44), Melee Weapons +4 (44), Big Guns +4 (44)
Commando
Level 10
Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +5 (46), Speech +2 (46), Sneak +2 (46), Explosives +2 (46), Barter +3 (47), Melee Weapons +2 (46), Big Guns +3 (47)
Finesse
Level 11
Energy Weapons +3 (49), Lockpick +3 (49), Unarmed +3 (49), Speech +3 (49), Sneak +3 (49), Explosives +3 (49), Barter +1 (48), Melee Weapons +3 (49), Big Guns +1 (48)
Mysterious Stranger
Level 12
Small Guns +1 (51), Energy Weapons +3 (52), Lockpick +2 (51), Unarmed +2 (51), Speech +2 (51), Sneak +2 (51), Explosives +2 (51), Barter +4 (52), Melee Weapons +1 (50), Big Guns +4 (52)
Sniper
Level 13
Small Guns +2 (53), Energy Weapons +2 (54), Lockpick +2 (53), Unarmed +2 (53), Speech +2 (53), Sneak +2 (53), Repair +2 (53), Explosives +2 (53), Barter +2 (54), Melee Weapons +3 (53), Big Guns +2 (54)
Fast Metabolism
Level 14
Small Guns +3 (56), Lockpick +2 (55), Unarmed +3 (56), Speech +3 (56), Sneak +3 (56), Repair +3 (56), Explosives +2 (55), Barter +1 (55), Melee Weapons +2 (55), Big Guns +1 (55)
Cyborg
Level 15
Small Guns +2 (58), Lockpick +3 (58), Unarmed +2 (58), Speech +2 (58), Sneak +2 (58), Repair +2 (58), Explosives +3 (58), Barter +2 (57), Melee Weapons +3 (58), Big Guns +2 (57)
Chemist
Level 16
Small Guns +2 (60), Lockpick +2 (60), Unarmed +2 (60), Speech +2 (60), Sneak +2 (60), Repair +2 (60), Explosives +2 (60), Barter +4 (61), Melee Weapons +2 (60), Big Guns +3 (60)
Action Boy/Girl
Level 17
Small Guns +1 (61), Lockpick +10 (70), Unarmed +1 (61), Speech +1 (61), Sneak +1 (61), Repair +1 (61), Explosives +2 (62), Barter +1 (62), Science +1 (61), Melee Weapons +1 (61), Big Guns +2 (62), Medicine +1 (61)
Better Criticals
Level 18
Small Guns +2 (63), Unarmed +2 (63), Speech +2 (63), Sneak +2 (63), Repair +2 (63), Explosives +2 (64), Barter +2 (64), Science +2 (63), Melee Weapons +2 (63), Big Guns +2 (64), Medicine +3 (64)
Concentrated Fire
Level 19
Small Guns +2 (65), Energy Weapons +2 (66), Unarmed +2 (65), Speech +2 (65), Sneak +2 (65), Repair +2 (65), Explosives +2 (66), Barter +2 (66), Science +2 (65), Melee Weapons +2 (65), Big Guns +2 (66), Medicine +1 (65)
Infiltrator
Level 20
Small Guns +2 (67), Energy Weapons +2 (68), Unarmed +2 (67), Speech +2 (67), Sneak +2 (67), Repair +2 (67), Explosives +1 (67), Barter +2 (68), Science +2 (67), Melee Weapons +2 (67), Big Guns +2 (68), Medicine +2 (67)
Grim Reaper's Sprint
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Paradise Lost => Speech +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (69)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Lying, Congressional Style => Speech +2 (71)
Lying, Congressional Style => Speech +2 (73)
Guns and Bullets => Small Guns +2 (69)
Grognak the Barbarian => Melee Weapons +2 (69)
Nikola Tesla and You => Energy Weapons +2 (70)
Guns and Bullets => Small Guns +2 (71)
Grognak the Barbarian => Melee Weapons +2 (71)
Nikola Tesla and You => Energy Weapons +2 (72)
Guns and Bullets => Small Guns +2 (73)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Grognak the Barbarian => Melee Weapons +2 (73)
Nikola Tesla and You => Energy Weapons +2 (74)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Lying, Congressional Style => Speech +2 (75)
Lying, Congressional Style => Speech +2 (77)
Pugilism Illustrated => Unarmed +2 (73)
Guns and Bullets => Small Guns +2 (75)
Duck and Cover! => Explosives +2 (73)
Nikola Tesla and You => Energy Weapons +2 (76)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Pugilism Illustrated => Unarmed +2 (75)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Grognak the Barbarian => Melee Weapons +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Lying, Congressional Style => Speech +2 (83)
Guns and Bullets => Small Guns +2 (81)
Grognak the Barbarian => Melee Weapons +2 (77)
Guns and Bullets => Small Guns +2 (83)
Lying, Congressional Style => Speech +2 (85)
Nikola Tesla and You => Energy Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (79)
Pugilism Illustrated => Unarmed +2 (79)
Lying, Congressional Style => Speech +2 (87)
Nikola Tesla and You => Energy Weapons +2 (80)
Lying, Congressional Style => Speech +2 (89)
Nikola Tesla and You => Energy Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (81)
Guns and Bullets => Small Guns +2 (85)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Guns and Bullets => Small Guns +2 (87)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (95)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Lying, Congressional Style => Speech +2 (97)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Duck and Cover! => Explosives +2 (97)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Power Armor Training
Wired Reflexes
Dream Crusher
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