Strength
7
 
Perception
10
 
Endurance
8
 
Charisma
6
 
Intelligence
9
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
220
 
Critical Chance
11%
 
Dmg Resist
13%
 
Hit Points
480
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
85
 
Big Guns
85
 
Energy Weapons
85
 
Explosives
55
 
Lockpick
100
 
Medicine
85
 
Melee Weapons
22
 
Repair
85
 
Science
50
 
Small Guns
95
 
Sneak
95
 
Speech
80
 
Unarmed
31
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Intense Training (6)
Master Trader
Nerd Rage!
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Solar Powered
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 5 IN 8 AG 6 LK 5
Energy Weapons, Small Guns, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +8 (40), Small Guns +8 (40), Energy Weapons +2 (36)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Repair)
Level 3
Sneak +3 (45), Small Guns +3 (45), Energy Weapons +2 (42), Lockpick +4 (27), Repair +7 (40)
Intense Training (PE)
Level 4
Sneak +5 (50), Small Guns +5 (50), Energy Weapons +3 (45), Lockpick +3 (30), Medicine +3 (36)
Educated
Level 5
Sneak +10 (60), Small Guns +10 (60), Science +2 (25)
Comprehension
Big Book of Science => Science +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Duck and Cover! => Explosives +2 (25)
Dean's Electronics => Repair +2 (42)
Guns and Bullets => Small Guns +2 (62)
Nikola Tesla and You => Energy Weapons +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
Duck and Cover! => Explosives +2 (27)
Level 6
Sneak +3 (65), Small Guns +3 (65), Energy Weapons +3 (50), Lockpick +5 (35), Repair +3 (45), Science +3 (30), Medicine +2 (40)
Bloody Mess
Level 7
Sneak +5 (70), Small Guns +5 (75), Energy Weapons +8 (58), Barter +3 (30), Big Guns +1 (20)
Gun Nut
Level 8
Energy Weapons +7 (65), Speech +3 (30), Explosives +3 (30), Medicine +9 (49)
Commando
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Ant Sight
Level 9
Energy Weapons +3 (70), Repair +15 (65), Melee Weapons +3 (22), Medicine +1 (50)
Intense Training (ST)
Level 10
Lockpick +3 (40), Repair +5 (70), Medicine +14 (64)
Finesse
Level 11
Small Guns +5 (80), Energy Weapons +5 (75), Lockpick +6 (46), Medicine +6 (70)
Intense Training (EN)
Level 12
Lockpick +4 (50), Repair +5 (75), Barter +8 (38), Medicine +5 (75)
Silent Running
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Level 13
Lockpick +10 (70), Repair +5 (80), Barter +2 (40), Medicine +5 (80)
Intense Training (EN)
Level 14
Lockpick +5 (75), Barter +10 (50), Big Guns +7 (41)
Adamantium Skeleton
Level 15
Speech +5 (35), Explosives +3 (35), Barter +5 (55), Big Guns +9 (50)
Intense Training (AG)
Level 16
Speech +12 (47), Barter +10 (65)
Better Criticals
Level 17
Speech +3 (50), Explosives +5 (40), Barter +5 (70), Big Guns +9 (59)
Action Boy/Girl
Level 18
Speech +11 (61), Barter +10 (80), Big Guns +1 (60)
Tag! (Lockpick)
Level 19
Speech +7 (68), Big Guns +15 (75)
Master Trader (Lockpick)
Level 20
Lockpick +10 (100), Speech +7 (75), Big Guns +5 (80)
Grim Reaper's Sprint (Lockpick)
Level 21
Sneak +3 (95), Small Guns +3 (95), Speech +5 (80), Explosives +11 (51)
Toughness (Lockpick)
Level 22
Explosives +2 (53), Science +20 (50)
Solar Powered (Lockpick)
Level 23
Repair +5 (85), Explosives +2 (55), Barter +5 (85), Medicine +5 (85), Big Guns +5 (85)
Nerd Rage! (Lockpick)
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