Strength
5
 
Perception
6
 
Endurance
10
 
Charisma
6
 
Intelligence
4
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
10%
 
Hit Points
500
 
Melee Damage
2.5
 
Skill Points
14
 
Barter
60
 
Big Guns
55
 
Energy Weapons
18
 
Explosives
60
 
Lockpick
55
 
Medicine
60
 
Melee Weapons
16
 
Repair
70
 
Science
50
 
Small Guns
24
 
Sneak
24
 
Speech
56
 
Unarmed
26
 
Action Boy/Girl
Animal Friend
Better Criticals
Chemist
Child at Heart
Comprehension
Finesse
Fortune Finder
Intense Training (2)
Lawbringer
Life Giver
Master Trader
Robotics Expert
Scrounger
Strong Back
Toughness
Level 1
ST 4 PE 5 EN 9 CH 5 IN 3 AG 9 LK 5
Big Guns, Lockpick, and Speech
Bobblehead (Medicine)
Level 2
Speech +13 (43)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Lockpick +4 (35), Repair +10 (24)
Intense Training (LK)
Level 4
Lockpick +14 (49)
Comprehension
Bobblehead (Repair)
Level 5
Repair +14 (48)
Child at Heart
Bobblehead (Science)
Big Book of Science => Science +2 (26)
Big Book of Science => Science +2 (28)
Level 6
Science +12 (40), Big Guns +2 (41)
Fortune Finder
Bobblehead (Speech)
Level 7
Repair +5 (53), Big Guns +9 (50)
Toughness
Level 8
Medicine +14 (38)
Scrounger
Level 9
Science +10 (50), Medicine +4 (42)
Strong Back
Level 10
Medicine +14 (56)
Finesse
Bobblehead (Charisma)
Level 11
Explosives +10 (26), Medicine +4 (60)
Animal Friend
Level 12
Barter +14 (32)
Robotics Expert
Level 13
Barter +14 (46)
Life Giver
Level 14
Barter +14 (60)
Master Trader
Level 15
Explosives +14 (40)
Lawbringer
Level 16
Explosives +14 (54)
Action Boy/Girl
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Luck)
Level 17
Repair +14 (67)
Better Criticals
Level 18
Lockpick +4 (55), Repair +3 (70), Explosives +4 (60), Big Guns +3 (55)
Chemist
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