Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Lawbringer
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 5 EN 6 CH 2 IN 9 AG 6 LK 6
Small Guns, Speech, and Repair
Barkskin
Level 2
Small Guns +8 (40), Speech +2 (26), Repair +2 (40), Science +7 (30)
Intense Training (PE)
Bobblehead (Intelligence)
Ant Might
Booster Shot
Level 3
Sneak +3 (22), Lockpick +10 (27), Speech +4 (30), Science +3 (35)
Intense Training (AG)
Rad Regeneration
Wired Reflexes
Pitt Fighter
Level 4
Sneak +2 (24), Small Guns +2 (44), Energy Weapons +3 (20), Lockpick +3 (30), Repair +5 (47), Medicine +5 (30)
Educated
Covert Ops
Level 5
Sneak +6 (30), Small Guns +3 (50), Lockpick +4 (37), Speech +7 (37), Repair +3 (50)
Comprehension
Dream Crusher
Level 6
Sneak +5 (35), Small Guns +2 (52), Energy Weapons +8 (28), Lockpick +3 (40), Speech +3 (40), Science +2 (40)
Toughness
Auto Expert
Level 7
Sneak +5 (40), Small Guns +5 (57), Energy Weapons +2 (30), Lockpick +2 (42), Science +1 (41), Medicine +5 (35), Big Guns +3 (20)
Bloody Mess
Hematophage
Level 8
Small Guns +3 (60), Lockpick +3 (45), Repair +3 (53), Science +4 (45), Medicine +5 (40), Big Guns +5 (25)
Scrounger
Level 9
Energy Weapons +6 (36), Lockpick +4 (49), Speech +3 (43), Repair +2 (55), Explosives +3 (20), Big Guns +5 (30)
Commando
Level 10
Sneak +5 (45), Energy Weapons +4 (40), Lockpick +1 (50), Speech +1 (44), Repair +2 (57), Science +5 (50), Big Guns +5 (35)
Finesse
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Level 11
Sneak +2 (47), Small Guns +3 (63), Energy Weapons +5 (45), Speech +2 (46), Repair +3 (60), Medicine +3 (45), Big Guns +5 (40)
Strong Back
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Nikola Tesla and You => Energy Weapons +2 (47)
Big Book of Science => Science +2 (56)
Pugilism Illustrated => Unarmed +2 (19)
Paradise Lost => Speech +2 (48)
Level 12
Sneak +1 (50), Small Guns +3 (66), Energy Weapons +3 (50), Lockpick +5 (55), Speech +2 (50), Science +4 (60), Medicine +3 (48), Big Guns +2 (42)
Sniper
Level 13
Small Guns +4 (70), Lockpick +5 (60), Repair +5 (65), Science +4 (64), Medicine +2 (50), Big Guns +3 (45)
Silent Running
Level 14
Lockpick +6 (66), Speech +4 (54), Repair +4 (69), Science +6 (70), Medicine +3 (53)
Lawbringer
Level 15
Sneak +3 (63), Small Guns +5 (75), Speech +3 (57), Repair +1 (70), Medicine +7 (60), Big Guns +4 (49)
Cyborg
Level 16
Sneak +6 (69), Lockpick +4 (70), Speech +4 (61), Explosives +5 (25), Big Guns +4 (53)
Better Criticals
Level 17
Sneak +1 (70), Speech +5 (66), Explosives +5 (30), Medicine +10 (70), Big Guns +2 (55)
Action Boy/Girl
Level 18
Small Guns +5 (80), Speech +4 (70), Explosives +13 (43), Big Guns +1 (56)
Concentrated Fire
Level 19
Repair +2 (72), Explosives +17 (60), Big Guns +4 (60)
Pyromaniac
Level 20
Sneak +5 (75), Energy Weapons +4 (64), Lockpick +1 (71), Speech +5 (75), Explosives +3 (63), Melee Weapons +1 (20), Big Guns +4 (64)
Grim Reaper's Sprint
Power Armor Training
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
Dean's Electronics => Repair +2 (74)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (79)
Pugilism Illustrated => Unarmed +2 (21)
Level 21
Sneak +3 (80), Energy Weapons +3 (67), Speech +1 (80), Repair +6 (80), Explosives +4 (67), Science +6 (80)
Gunslinger
Nikola Tesla and You => Energy Weapons +2 (69)
Nikola Tesla and You => Energy Weapons +2 (71)
Nikola Tesla and You => Energy Weapons +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
Level 22
Energy Weapons +7 (80), Lockpick +5 (76), Explosives +3 (70), Medicine +4 (76), Big Guns +4 (70)
Puppies!
D.C. Journal of Internal Medicine => Medicine +2 (78)
Pugilism Illustrated => Unarmed +2 (23)
Pugilism Illustrated => Unarmed +2 (25)
Pugilism Illustrated => Unarmed +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Level 23
Lockpick +4 (80), Unarmed +14 (45), Melee Weapons +3 (23), Medicine +2 (80)
Quantum Chemist
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Grognak the Barbarian => Melee Weapons +2 (25)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Level 24
Lockpick +2 (82), Unarmed +9 (60), Melee Weapons +12 (41)
Demolition Expert
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Grognak the Barbarian => Melee Weapons +2 (43)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Grognak the Barbarian => Melee Weapons +2 (45)
Grognak the Barbarian => Melee Weapons +2 (47)
Level 25
Unarmed +2 (70), Explosives +3 (73), Barter +5 (16), Melee Weapons +3 (50), Big Guns +10 (80)
Paralyzing Palm
Pugilism Illustrated => Unarmed +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Pugilism Illustrated => Unarmed +2 (74)
Level 26
Sneak +2 (90), Unarmed +6 (80), Explosives +7 (80), Barter +2 (18), Melee Weapons +6 (56)
Warmonger
Level 27
Energy Weapons +2 (82), Speech +1 (81), Barter +7 (25), Melee Weapons +9 (65), Medicine +2 (82), Big Guns +2 (82)
Demolition Expert
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (82)
Duck and Cover! => Explosives +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Big Book of Science => Science +2 (84)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 28
Speech +4 (85), Barter +8 (41), Science +2 (86), Melee Weapons +9 (80)
Ninja
Big Book of Science => Science +2 (88)
Lying, Congressional Style => Speech +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 29
Lockpick +2 (84), Unarmed +2 (82), Speech +3 (90), Repair +4 (84), Explosives +2 (84), Barter +4 (47), Science +2 (90), Melee Weapons +2 (82), Medicine +2 (84)
Demolition Expert
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Grognak the Barbarian => Melee Weapons +2 (84)
Pugilism Illustrated => Unarmed +2 (84)
Level 30
Energy Weapons +1 (93), Lockpick +1 (93), Unarmed +2 (94), Repair +1 (87), Explosives +1 (93), Barter +11 (74), Science +1 (97), Melee Weapons +1 (91), Medicine +1 (87), Big Guns +3 (93)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Repair)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Dean's Electronics => Repair +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
j9ries, over 15 years ago:
The Lucky 8 ball is essential to this build early on with out it, it kinda messed up the flow of the build
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