Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Unarmed, Speech, and Sneak
Bobblehead (Medicine)
Level 2
Small Guns +19 (36)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Science +20 (45)
Intense Training (CH)
Level 4
Repair +20 (45)
Educated
Level 5
Melee Weapons +23 (38)
Intense Training (EN)
Level 6
Lockpick +23 (40)
Intense Training (PE)
Ant Might
Level 7
Explosives +23 (40)
Bloody Mess
Level 8
Energy Weapons +23 (40)
Strong Back
Level 9
Barter +23 (40)
Commando
Level 10
Sneak +13 (45), Unarmed +5 (37), Speech +5 (37)
Finesse
Level 11
Sneak +5 (50), Small Guns +4 (40), Unarmed +6 (43), Speech +3 (40), Science +5 (50)
Mysterious Stranger
Level 12
Small Guns +6 (46), Unarmed +7 (50), Speech +10 (50)
Silent Running
Level 13
Small Guns +4 (50), Repair +5 (50), Melee Weapons +10 (50), Medicine +4 (39)
Robotics Expert
Level 14
Lockpick +10 (50), Explosives +2 (42), Medicine +11 (50)
Sniper
Level 15
Explosives +3 (45), Science +10 (60), Medicine +10 (60)
Cyborg
Level 16
Explosives +5 (50), Barter +18 (58)
Better Criticals
Level 17
Energy Weapons +10 (60), Lockpick +1 (51), Explosives +10 (60), Barter +2 (60)
Action Boy/Girl
Level 18
Sneak +3 (63), Small Guns +10 (60), Melee Weapons +10 (60)
Concentrated Fire
Level 19
Sneak +10 (73), Melee Weapons +13 (73)
Pyromaniac
Level 20
Sneak +7 (80), Repair +9 (59), Melee Weapons +7 (80)
Ninja
Level 21
Lockpick +9 (60), Unarmed +10 (60), Speech +3 (53), Repair +1 (60)
Grim Reaper's Sprint
Big Book of Science => Science +1 (61)
Big Book of Science => Science +1 (62)
Big Book of Science => Science +1 (63)
Big Book of Science => Science +1 (64)
Big Book of Science => Science +1 (65)
Chinese Army: Special Ops Training Manual => Sneak +1 (81)
Chinese Army: Special Ops Training Manual => Sneak +1 (82)
Chinese Army: Special Ops Training Manual => Sneak +1 (83)
Chinese Army: Special Ops Training Manual => Sneak +1 (84)
Chinese Army: Special Ops Training Manual => Sneak +1 (85)
D.C. Journal of Internal Medicine => Medicine +1 (61)
D.C. Journal of Internal Medicine => Medicine +1 (62)
D.C. Journal of Internal Medicine => Medicine +1 (63)
D.C. Journal of Internal Medicine => Medicine +1 (64)
D.C. Journal of Internal Medicine => Medicine +1 (65)
Dean's Electronics => Repair +1 (61)
Dean's Electronics => Repair +1 (62)
Dean's Electronics => Repair +1 (63)
Dean's Electronics => Repair +1 (64)
Dean's Electronics => Repair +1 (65)
Duck and Cover! => Explosives +1 (61)
Duck and Cover! => Explosives +1 (62)
Duck and Cover! => Explosives +1 (63)
Duck and Cover! => Explosives +1 (64)
Duck and Cover! => Explosives +1 (65)
Grognak the Barbarian => Melee Weapons +1 (81)
Grognak the Barbarian => Melee Weapons +1 (82)
Grognak the Barbarian => Melee Weapons +1 (83)
Grognak the Barbarian => Melee Weapons +1 (84)
Grognak the Barbarian => Melee Weapons +1 (85)
Guns and Bullets => Small Guns +1 (61)
Guns and Bullets => Small Guns +1 (62)
Guns and Bullets => Small Guns +1 (63)
Guns and Bullets => Small Guns +1 (64)
Guns and Bullets => Small Guns +1 (65)
Lying, Congressional Style => Speech +1 (54)
Lying, Congressional Style => Speech +1 (55)
Lying, Congressional Style => Speech +1 (56)
Lying, Congressional Style => Speech +1 (57)
Lying, Congressional Style => Speech +1 (58)
Nikola Tesla and You => Energy Weapons +1 (61)
Nikola Tesla and You => Energy Weapons +1 (62)
Nikola Tesla and You => Energy Weapons +1 (63)
Nikola Tesla and You => Energy Weapons +1 (64)
Nikola Tesla and You => Energy Weapons +1 (65)
Pugilism Illustrated => Unarmed +1 (61)
Pugilism Illustrated => Unarmed +1 (62)
Pugilism Illustrated => Unarmed +1 (63)
Pugilism Illustrated => Unarmed +1 (64)
Pugilism Illustrated => Unarmed +1 (65)
Tales of a Junktown Jerky Vendor => Barter +1 (61)
Tales of a Junktown Jerky Vendor => Barter +1 (62)
Tales of a Junktown Jerky Vendor => Barter +1 (63)
Tales of a Junktown Jerky Vendor => Barter +1 (64)
Tales of a Junktown Jerky Vendor => Barter +1 (65)
Tumblers Today => Lockpick +1 (61)
Tumblers Today => Lockpick +1 (62)
Tumblers Today => Lockpick +1 (63)
Tumblers Today => Lockpick +1 (64)
Tumblers Today => Lockpick +1 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (18)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (19)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (20)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (22)
Level 22
Big Guns +23 (45)
Comprehension
Level 23
Barter +3 (68), Big Guns +20 (65)
Gunslinger
Level 24
Energy Weapons +5 (70), Lockpick +5 (70), Explosives +5 (70), Barter +2 (70), Science +5 (70), Medicine +1 (66)
Quantum Chemist
Level 25
Small Guns +5 (70), Unarmed +5 (70), Speech +4 (62), Repair +5 (70), Medicine +4 (70)
Toughness
Level 26
Small Guns +2 (72), Energy Weapons +1 (71), Lockpick +1 (71), Unarmed +2 (72), Speech +10 (72), Repair +2 (72), Explosives +1 (71), Barter +1 (71), Science +2 (72), Medicine +1 (71)
Warmonger
Level 27
Small Guns +1 (73), Energy Weapons +2 (73), Lockpick +2 (73), Unarmed +1 (73), Speech +1 (73), Repair +1 (73), Explosives +2 (73), Barter +2 (73), Science +1 (73), Medicine +2 (73), Big Guns +8 (73)
Paralyzing Palm
Level 28
Small Guns +2 (75), Energy Weapons +2 (75), Lockpick +2 (75), Unarmed +2 (75), Speech +2 (75), Repair +2 (75), Explosives +2 (75), Barter +3 (76), Science +2 (75), Medicine +2 (75), Big Guns +2 (75)
Demolition Expert
Level 29
Small Guns +2 (77), Energy Weapons +2 (77), Lockpick +2 (77), Unarmed +2 (77), Speech +2 (77), Repair +2 (77), Explosives +2 (77), Barter +2 (78), Science +2 (77), Medicine +2 (77), Big Guns +3 (78)
Demolition Expert
Level 30
Small Guns +2 (87), Energy Weapons +3 (88), Lockpick +2 (87), Unarmed +2 (87), Speech +2 (87), Repair +2 (81), Explosives +2 (87), Barter +2 (88), Science +2 (81), Medicine +2 (81), Big Guns +2 (88)
Almost Perfect
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)