Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
10
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
44
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
92
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
86
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (8)
Life Giver
Ninja
Power Armor Training
Puppies!
Rad Regeneration
Rad Resistance
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 2 PE 5 EN 4 CH 8 IN 7 AG 6 LK 8
Lockpick, Science, and Speech
Level 2
Lockpick +17 (48)
Intense Training (CH)
Level 3
Lockpick +2 (50), Science +15 (50)
Intense Training (AG)
Level 4
Sneak +1 (21), Speech +11 (50), Repair +5 (25)
Educated
Level 5
Sneak +4 (25), Small Guns +5 (25), Lockpick +3 (53), Repair +5 (30), Science +3 (53)
Comprehension
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Sight
Wired Reflexes
Rad Regeneration
Power Armor Training
Hematophage
Ghoul Ecology
Barkskin
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
Dean's Electronics => Repair +2 (45)
Dean's Electronics => Repair +2 (47)
Dean's Electronics => Repair +2 (49)
Duck and Cover! => Explosives +2 (33)
Duck and Cover! => Explosives +2 (35)
Duck and Cover! => Explosives +2 (37)
Grognak the Barbarian => Melee Weapons +2 (25)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Guns and Bullets => Small Guns +2 (40)
Guns and Bullets => Small Guns +2 (42)
Guns and Bullets => Small Guns +2 (44)
Lying, Congressional Style => Speech +2 (65)
Lying, Congressional Style => Speech +2 (67)
Lying, Congressional Style => Speech +2 (69)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Paradise Lost => Speech +2 (71)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Level 6
Sneak +6 (50), Small Guns +6 (50), Lockpick +1 (75), Speech +4 (75), Repair +1 (50), Melee Weapons +1 (30), Medicine +1 (40), Big Guns +1 (34)
Bloody Mess
Level 7
Lockpick +13 (88), Science +8 (98)
Intense Training (AG)
Level 8
Lockpick +10 (98), Speech +11 (86)
Commando
Level 9
Sneak +9 (61), Speech +12 (98)
Rad Resistance
Level 10
Sneak +21 (82)
Toughness
Level 11
Sneak +16 (98), Energy Weapons +2 (39), Explosives +3 (40)
Intense Training (LK)
Level 12
Energy Weapons +1 (40), Explosives +10 (50), Medicine +4 (44), Big Guns +6 (40)
Sniper
Level 13
Energy Weapons +10 (50), Medicine +6 (50), Big Guns +5 (45)
Silent Running
Level 14
Small Guns +6 (58), Repair +10 (60), Big Guns +5 (52)
Intense Training (EN)
Level 15
Small Guns +11 (69), Medicine +10 (60)
Cyborg
Level 16
Small Guns +6 (75), Repair +15 (75)
Better Criticals
Level 17
Small Guns +6 (81), Medicine +15 (75)
Action Boy/Girl
Level 18
Small Guns +17 (98), Repair +4 (79)
Concentrated Fire
Level 19
Energy Weapons +15 (75), Repair +6 (85)
Intense Training (AG)
Level 20
Energy Weapons +10 (85), Lockpick +2 (100), Speech +2 (100), Repair +5 (90), Science +2 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +5 (90), Unarmed +11 (46), Medicine +5 (80)
Explorer
Level 22
Unarmed +11 (57), Medicine +10 (90)
Puppies!
Level 23
Unarmed +8 (65), Explosives +5 (55), Big Guns +8 (60)
Adamantium Skeleton
Level 24
Unarmed +11 (76), Melee Weapons +10 (40)
Life Giver
Level 25
Explosives +5 (60), Melee Weapons +16 (56)
Finesse
Level 26
Melee Weapons +21 (77)
Gunslinger
Level 27
Unarmed +4 (80), Explosives +7 (67), Melee Weapons +3 (80), Big Guns +7 (67)
Ninja
Level 28
Explosives +10 (77), Big Guns +11 (78)
Intense Training (ST)
Level 29
Explosives +11 (88), Big Guns +10 (88)
Intense Training (ST)
Level 30
Repair +6 (98), Explosives +4 (96), Barter +1 (44), Medicine +6 (98), Big Guns +4 (98)
Almost Perfect
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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