Strength
4
 
Perception
10
 
Endurance
1
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
190
 
Critical Chance
13%
 
Dmg Resist
0%
 
Hit Points
310
 
Melee Damage
2.0
 
Skill Points
23
 
Barter
21
 
Big Guns
20
 
Energy Weapons
80
 
Explosives
75
 
Lockpick
90
 
Medicine
75
 
Melee Weapons
75
 
Repair
90
 
Science
75
 
Small Guns
90
 
Sneak
90
 
Speech
20
 
Unarmed
20
 
Action Boy/Girl
Ant Sight
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Light Step
Silent Running
Sniper
Tag!
Thief (3)
Level 1
ST 4 PE 8 EN 1 CH 1 IN 9 AG 9 LK 8
Sneak, Small Guns, and Repair
Level 2
Sneak +5 (44), Small Guns +5 (49), Repair +5 (49), Explosives +3 (25), Medicine +1 (25)
Gun Nut
Bobblehead (Intelligence)
Ant Sight
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Medicine)
Level 3
Small Guns +9 (65), Lockpick +1 (27), Repair +9 (65), Explosives +1 (30)
Gun Nut
Level 4
Sneak +19 (65), Lockpick +1 (28)
Educated
Level 5
Lockpick +4 (32), Science +19 (45)
Gun Nut
Level 6
Small Guns +10 (80), Lockpick +3 (35), Repair +10 (80)
Gunslinger
Level 7
Small Guns +9 (89), Lockpick +5 (40), Repair +9 (89)
Bloody Mess
Level 8
Lockpick +5 (45), Science +5 (50), Medicine +13 (50)
Commando
Level 9
Energy Weapons +3 (29), Lockpick +10 (60), Science +10 (60)
Thief
Level 10
Energy Weapons +6 (35), Lockpick +5 (65), Explosives +5 (35), Melee Weapons +2 (16), Medicine +5 (55)
Finesse
Level 11
Energy Weapons +5 (40), Explosives +4 (39), Science +10 (70), Melee Weapons +4 (20)
Thief
Level 12
Energy Weapons +9 (49), Lockpick +4 (74), Explosives +6 (45), Science +4 (74)
Silent Running
Level 13
Energy Weapons +2 (51), Explosives +6 (51), Melee Weapons +15 (35)
Sniper
Level 14
Energy Weapons +8 (59), Explosives +7 (58), Melee Weapons +5 (40), Medicine +3 (58)
Light Step
Level 15
Small Guns +1 (90), Energy Weapons +4 (63), Lockpick +1 (80), Repair +1 (90), Explosives +5 (63), Science +1 (75), Melee Weapons +5 (45), Medicine +5 (63)
Thief
Level 16
Energy Weapons +7 (70), Explosives +4 (67), Melee Weapons +10 (70), Medicine +2 (65)
Tag! (Melee Weapons)
Level 17
Energy Weapons +5 (75), Explosives +8 (75), Medicine +10 (75)
Better Criticals
Level 18
Lockpick +10 (90), Unarmed +2 (10), Speech +2 (10), Barter +2 (10), Melee Weapons +5 (75), Big Guns +2 (10)
Concentrated Fire
Level 19
Energy Weapons +5 (80), Unarmed +4 (14), Speech +4 (14), Barter +5 (15), Big Guns +5 (15)
Action Boy/Girl
Level 20
Unarmed +6 (20), Speech +6 (20), Barter +6 (21), Big Guns +5 (20)
Grim Reaper's Sprint
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