Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
38
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Lady Killer/Black Widow
Life Giver
Light Step
Nerves of Steel
Ninja
Pyromaniac
Rad Absorption
Rad Resistance
Robotics Expert
Silent Running
Sniper
Solar Powered
Strong Back
Toughness
Level 1
ST 5 PE 5 EN 7 CH 1 IN 9 AG 7 LK 6
Speech, Explosives, and Small Guns
Bobblehead (Intelligence)
Level 2
Sneak +1 (20), Small Guns +1 (35), Unarmed +1 (20), Speech +3 (25), Barter +3 (10), Science +10 (35), Big Guns +1 (20)
Lady Killer/Black Widow
Bobblehead (Medicine)
Ant Sight
Level 3
Energy Weapons +9 (26), Lockpick +3 (20), Explosives +3 (35), Science +5 (40)
Gun Nut
Level 4
Sneak +10 (30), Energy Weapons +4 (30), Explosives +5 (40), Barter +1 (11)
Entomologist
Level 5
Sneak +10 (40), Energy Weapons +10 (40)
Comprehension
Level 6
Energy Weapons +10 (50), Melee Weapons +10 (25)
Toughness
Level 7
Sneak +10 (50), Melee Weapons +10 (35)
Gunslinger
Level 8
Science +10 (50), Melee Weapons +5 (40), Medicine +5 (40)
Rad Resistance
Level 9
Sneak +10 (60), Explosives +10 (50)
Strong Back
Level 10
Melee Weapons +10 (50), Medicine +10 (50)
Finesse
Level 11
Small Guns +5 (45), Energy Weapons +10 (60), Lockpick +5 (25)
Commando
Level 12
Explosives +10 (60), Science +10 (60)
Robotics Expert
Level 13
Small Guns +15 (60), Speech +5 (30)
Silent Running
Level 14
Melee Weapons +10 (60), Medicine +10 (60)
Cyborg
Level 15
Lockpick +10 (35), Melee Weapons +10 (70)
Adamantium Skeleton
Level 16
Lockpick +10 (45), Barter +10 (21)
Better Criticals
Level 17
Unarmed +10 (30), Barter +10 (31)
Light Step
Level 18
Lockpick +10 (55), Barter +10 (41)
Concentrated Fire
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Level 19
Speech +10 (40), Repair +10 (40)
Sniper
Level 20
Unarmed +10 (40), Repair +10 (50)
Grim Reaper's Sprint
Level 21
Unarmed +1 (41), Speech +10 (50), Barter +9 (50)
Ninja
Level 22
Lockpick +1 (56), Unarmed +9 (50), Repair +10 (60)
Pyromaniac
Level 23
Lockpick +4 (60), Unarmed +6 (56), Speech +10 (60)
Life Giver
Level 24
Unarmed +4 (60), Barter +10 (60), Medicine +6 (66)
Fast Metabolism
Level 25
Repair +10 (70), Science +6 (66), Medicine +4 (70)
Solar Powered
Level 26
Small Guns +10 (70), Lockpick +6 (66), Science +4 (70)
Nerves of Steel
Level 27
Lockpick +4 (70), Speech +10 (70), Explosives +6 (66)
Action Boy/Girl
Level 28
Unarmed +10 (70), Explosives +4 (70), Barter +6 (66)
Rad Absorption
Level 29
Small Guns +5 (75), Lockpick +5 (75), Speech +1 (71), Barter +4 (70), Science +5 (75)
Demolition Expert
Level 30
Unarmed +5 (81), Speech +4 (93), Repair +5 (77), Explosives +1 (79), Medicine +5 (77)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Guns and Bullets => Small Guns +2 (95)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
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