Level 1
ST 4 PE 5 EN 4 CH 1 IN 10 AG 7 LK 9
Small Guns, Medicine, Lockpick
Level 2
Small Guns +14 (55), Lockpick +3 (35), Medicine +3 (45)
Gun Nut
Level 3
Small Guns +20 (80)
Gun Nut
Level 4
Lockpick +15 (50), Medicine +5 (50)
Educated
Level 5
Lockpick +10 (60), Repair +3 (45), Medicine +10 (60)
Gun Nut
Level 6
Repair +2 (47), Barter +1 (10), Medicine +20 (80)
Gunslinger
Level 7
Lockpick +20 (80), Repair +3 (50)
Fortune Finder
Level 8
Lockpick +10 (90), Barter +3 (13), Medicine +10 (90)
Scrounger
Level 9
Small Guns +10 (95), Lockpick +5 (95), Barter +3 (16), Medicine +5 (95)
Commando
Level 10
Small Guns +5 (100), Lockpick +5 (100), Repair +4 (54), Barter +4 (20), Medicine +5 (100)
Intense Training (AG)
Level 11
Repair +6 (60), Barter +17 (37)
Intense Training (AG)
Level 12
Barter +23 (60)
Intense Training (PE)
Level 13
Energy Weapons +1 (20), Repair +10 (70), Barter +10 (70), Big Guns +2 (17)
Sniper
Level 14
Repair +10 (80), Barter +10 (80), Big Guns +3 (20)
Chemist
Level 15
Energy Weapons +1 (21), Repair +10 (90), Explosives +1 (20), Barter +10 (90), Big Guns +1 (21)
Light Step
Bobblehead (Agility)
Bobblehead (Luck)
Level 16
Energy Weapons +4 (25), Repair +10 (100), Explosives +5 (25), Big Guns +4 (25)
Chem Resistant
Level 17
Energy Weapons +4 (44), Explosives +4 (29), Barter +10 (100), Melee Weapons +1 (16), Big Guns +4 (29)
Tag! (Energy Weapons)
Level 18
Energy Weapons +21 (65), Explosives +1 (30), Big Guns +1 (30)
Action Boy/Girl
Level 19
Energy Weapons +20 (87), Explosives +1 (33), Melee Weapons +1 (17), Big Guns +1 (31)
Intense Training (PE)
Level 20
Energy Weapons +13 (100), Explosives +4 (37), Big Guns +6 (37)
Grim Reaper's Sprint
Bobblehead (Perception)
Rad Regeneration
Wired Reflexes
Power Armor Training
Hematophage
Ant Sight