Level 1
  
    ST 4 PE 5 EN 4 CH 1 IN 10 AG 7 LK 9
  
    Small Guns, Medicine, Lockpick
  
  
  
  Level 2
  
    Small Guns +14 (55), Lockpick +3 (35), Medicine +3 (45)
  
    Gun Nut
  
  
  
  Level 3
  
    Small Guns +20 (80)
  
    Gun Nut
  
  
  
  Level 4
  
    Lockpick +15 (50), Medicine +5 (50)
  
    Educated
  
  
  
  Level 5
  
    Lockpick +10 (60), Repair +3 (45), Medicine +10 (60)
  
    Gun Nut
  
  
  
  Level 6
  
    Repair +2 (47), Barter +1 (10), Medicine +20 (80)
  
    Gunslinger
  
  
  
  Level 7
  
    Lockpick +20 (80), Repair +3 (50)
  
    Fortune Finder
  
  
  
  Level 8
  
    Lockpick +10 (90), Barter +3 (13), Medicine +10 (90)
  
    Scrounger
  
  
  
  Level 9
  
    Small Guns +10 (95), Lockpick +5 (95), Barter +3 (16), Medicine +5 (95)
  
    Commando
  
  
  
  Level 10
  
    Small Guns +5 (100), Lockpick +5 (100), Repair +4 (54), Barter +4 (20), Medicine +5 (100)
  
    Intense Training (AG)
  
  
  
  Level 11
  
    Repair +6 (60), Barter +17 (37)
  
    Intense Training (AG)
  
  
  
  Level 12
  
    Barter +23 (60)
  
    Intense Training (PE)
  
  
  
  Level 13
  
    Energy Weapons +1 (20), Repair +10 (70), Barter +10 (70), Big Guns +2 (17)
  
    Sniper
  
  
  
  Level 14
  
    Repair +10 (80), Barter +10 (80), Big Guns +3 (20)
  
    Chemist
  
  
  
  Level 15
  
    Energy Weapons +1 (21), Repair +10 (90), Explosives +1 (20), Barter +10 (90), Big Guns +1 (21)
  
    Light Step
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
  
  
  Level 16
  
    Energy Weapons +4 (25), Repair +10 (100), Explosives +5 (25), Big Guns +4 (25)
  
    Chem Resistant
  
  
  
  Level 17
  
    Energy Weapons +4 (44), Explosives +4 (29), Barter +10 (100), Melee Weapons +1 (16), Big Guns +4 (29)
  
    Tag! (Energy Weapons)
  
  
  
  Level 18
  
    Energy Weapons +21 (65), Explosives +1 (30), Big Guns +1 (30)
  
    Action Boy/Girl
  
  
  
  Level 19
  
    Energy Weapons +20 (87), Explosives +1 (33), Melee Weapons +1 (17), Big Guns +1 (31)
  
    Intense Training (PE)
  
  
  
  Level 20
  
    Energy Weapons +13 (100), Explosives +4 (37), Big Guns +6 (37)
  
    Grim Reaper's Sprint
  
    Bobblehead (Perception)
  
    Rad Regeneration
  
    Wired Reflexes
  
    Power Armor Training
  
    Hematophage
  
    Ant Sight