Level 1
ST 7 PE 7 EN 7 CH 4 IN 5 AG 5 LK 5
Big Guns, Lockpick, Unarmed
Level 2
Lockpick +4 (38), Big Guns +11 (45)
Intense Training (LK)
Level 3
Lockpick +7 (45), Unarmed +8 (42)
Intense Training (ST)
Bobblehead (Luck)
Level 4
Lockpick +4 (50), Unarmed +7 (50), Big Guns +4 (50)
Comprehension
Bobblehead (Strength)
Level 5
Lockpick +10 (60), Unarmed +5 (60)
Iron Fist
Level 6
Medicine +15 (31)
Iron Fist
Level 7
Lockpick +1 (61), Unarmed +5 (75), Medicine +9 (40)
Iron Fist
Level 8
Lockpick +4 (65), Explosives +5 (25), Melee Weapons +1 (25), Medicine +5 (45)
Size Matters
Level 9
Lockpick +5 (70), Speech +1 (15), Repair +4 (20), Barter +1 (15), Science +4 (20)
Size Matters
Level 10
Small Guns +4 (20), Lockpick +2 (72), Unarmed +5 (80), Sneak +4 (20)
Size Matters
Level 11
Lockpick +3 (75), Unarmed +2 (82), Big Guns +5 (100), Medicine +5 (50)
Bloody Mess
Level 12
Lockpick +6 (81), Unarmed +9 (91)
Intense Training (ST)
Level 13
Lockpick +6 (87), Unarmed +9 (100)
Toughness
Bobblehead (Endurance)
Level 14
Lockpick +13 (100), Medicine +2 (57)
Daddy's Boy/Girl
Level 15
Science +7 (37), Medicine +8 (70)
Daddy's Boy/Girl
Level 16
Science +13 (50), Medicine +2 (72)
Better Criticals
Level 17
Explosives +12 (37), Medicine +3 (75)
Finesse
Level 18
Explosives +15 (52)
Daddy's Boy/Girl
Level 19
Explosives +5 (57), Medicine +10 (90)
Nerd Rage!
Level 20
Explosives +5 (62), Medicine +10 (100)
Paralyzing Palm
Ant Might