Level 1
ST 5 PE 5 EN 5 CH 6 IN 9 AG 5 LK 5
Small Guns, Speech, and Repair
Bobblehead (Medicine)
Level 2
Speech +8 (40), Repair +2 (40), Barter +3 (20), Science +2 (25), Melee Weapons +2 (17), Medicine +2 (35)
Lady Killer/Black Widow
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Intelligence)
Level 3
Energy Weapons +5 (30), Lockpick +5 (30), Explosives +5 (30), Big Guns +5 (30)
Intense Training (AG)
Ant Might
Auto Expert
Barkskin
Booster Shot
Dream Crusher
Punga Power!
Wired Reflexes
Xenotech Expert
Covert Ops
Ghoul Ecology
Hematophage
Power Armor Training
Pitt Fighter
Rad Regeneration
Superior Defender
Level 4
Sneak +3 (30), Lockpick +2 (35), Unarmed +5 (30), Repair +3 (55), Barter +3 (33), Melee Weapons +1 (30), Medicine +3 (40)
Educated
Level 5
Lockpick +5 (40), Unarmed +1 (31), Barter +7 (40), Melee Weapons +5 (35), Medicine +5 (45)
Comprehension
Big Book of Science => Science +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Big Book of Science => Science +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Dean's Electronics => Repair +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
Level 6
Science +5 (49), Melee Weapons +5 (40), Medicine +5 (50), Big Guns +8 (40)
Entomologist
Level 7
Sneak +3 (39), Energy Weapons +10 (40), Explosives +10 (40)
Gunslinger
Level 8
Sneak +1 (40), Unarmed +9 (40), Barter +10 (50), Science +1 (50), Big Guns +2 (42)
Toughness
Level 9
Energy Weapons +10 (50), Explosives +5 (45), Big Guns +8 (50)
Commando
Level 10
Lockpick +10 (50), Explosives +5 (50), Melee Weapons +8 (48)
Animal Friend
Level 11
Sneak +10 (50), Small Guns +5 (50), Unarmed +6 (46), Melee Weapons +2 (50)
Animal Friend
Level 12
Unarmed +4 (50), Repair +3 (60), Barter +10 (60), Big Guns +6 (56)
Robotics Expert
Level 13
Energy Weapons +10 (60), Explosives +9 (59), Big Guns +4 (60)
Strong Back
Level 14
Lockpick +10 (60), Explosives +1 (60), Medicine +12 (62)
Adamantium Skeleton
Level 15
Science +5 (55), Melee Weapons +10 (60), Medicine +8 (70)
Child at Heart
Level 16
Sneak +8 (58), Small Guns +10 (60), Science +5 (60)
Action Boy/Girl
Level 17
Sneak +2 (60), Unarmed +11 (61), Speech +10 (60)
Cyborg
Level 18
Barter +10 (70), Big Guns +13 (73)
Concentrated Fire
Level 19
Lockpick +10 (72), Explosives +10 (72), Melee Weapons +3 (63)
Intense Training (PE)
Level 20
Repair +10 (70), Science +6 (66), Melee Weapons +7 (70)
Grim Reaper's Sprint
Level 21
Sneak +7 (67), Small Guns +10 (70), Science +4 (70), Big Guns +2 (75)
Sniper
Level 22
Sneak +3 (70), Unarmed +10 (71), Speech +10 (70)
Paralyzing Palm
Level 23
Unarmed +9 (80), Barter +10 (80), Big Guns +4 (79)
Intense Training (LK)
Level 24
Lockpick +12 (84), Medicine +11 (81)
Mysterious Stranger
Level 25
Repair +10 (80), Melee Weapons +10 (80), Medicine +3 (84)
Better Criticals
Level 26
Energy Weapons +8 (80), Lockpick +1 (85), Explosives +8 (80), Science +5 (75), Big Guns +1 (80)
Light Step
Level 27
Sneak +8 (78), Small Guns +10 (80), Science +5 (80)
Intense Training (EN)
Level 28
Sneak +5 (83), Small Guns +2 (82), Unarmed +2 (84), Speech +13 (83), Science +1 (81)
Life Giver
Level 29
Energy Weapons +1 (81), Unarmed +2 (86), Speech +2 (85), Repair +5 (85), Explosives +3 (83), Barter +2 (82), Science +1 (82), Melee Weapons +5 (85), Medicine +1 (85), Big Guns +1 (83)
Ninja
Level 30
Small Guns +2 (92), Energy Weapons +3 (92), Lockpick +2 (95), Unarmed +2 (96), Speech +2 (95), Explosives +2 (93), Science +2 (86), Melee Weapons +3 (96), Medicine +2 (89), Big Guns +3 (94)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Luck)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Duck and Cover! => Explosives +2 (97)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Duck and Cover! => Explosives +2 (99)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Paradise Lost => Speech +2 (100)
Guns and Bullets => Small Guns +2 (96)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)