Strength
8
 
Perception
8
 
Endurance
6
 
Charisma
8
 
Intelligence
8
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
230
 
Critical Chance
6%
 
Dmg Resist
8%
 
Hit Points
260
 
Melee Damage
4.0
 
Skill Points
18
 
Barter
57
 
Big Guns
27
 
Energy Weapons
31
 
Explosives
31
 
Lockpick
67
 
Medicine
35
 
Melee Weapons
31
 
Repair
55
 
Science
40
 
Small Guns
35
 
Sneak
27
 
Speech
62
 
Unarmed
27
 
Ant Might
Auto Expert
Barkskin
Child at Heart
Covert Ops
Dream Crusher
Ghoul Ecology
Gun Nut
Hematophage
Intense Training (2)
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 6 EN 5 CH 6 IN 7 AG 5 LK 5
Lockpick, Speech, and Barter
Bobblehead (Charisma)
Level 2
Lockpick +8 (40), Speech +1 (35), Repair +7 (31), Science +1 (20)
Gun Nut
Tales of a Junktown Jerky Vendor => Barter +1 (35)
Power Armor Training
Ant Might
Level 3
Speech +5 (40), Repair +7 (38), Barter +5 (40)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Punga Power!
Covert Ops
Auto Expert
Barkskin
Xenotech Expert
Pitt Fighter
Dream Crusher
Ghoul Ecology
Hematophage
Rad Regeneration
Superior Defender
Wired Reflexes
Level 4
Lockpick +8 (65), Speech +1 (51), Repair +5 (55), Medicine +4 (35)
Child at Heart
Tumblers Today => Lockpick +1 (66)
Tales of a Junktown Jerky Vendor => Barter +1 (51)
Tales of a Junktown Jerky Vendor => Barter +1 (52)
Level 5
Lockpick +1 (67), Speech +9 (62), Barter +3 (57), Science +5 (40)
Intense Training (CH)
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