Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
2
 
Intelligence
8
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
9
 
Big Guns
17
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
30
 
Medicine
31
 
Melee Weapons
17
 
Repair
41
 
Science
21
 
Small Guns
39
 
Sneak
19
 
Speech
17
 
Unarmed
17
 
Gun Nut
Level 1
ST 6 PE 5 EN 6 CH 2 IN 8 AG 7 LK 6
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Speech +8 (17), Explosives +10 (25)
Gun Nut
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