Level 1
  
    ST 5 PE 5 EN 5 CH 1 IN 5 AG 10 LK 9
  
    Sneak, Small Guns, and Repair
  
    Bobblehead (Medicine)
  
  
  
  Level 2
  
    Small Guns +3 (45), Lockpick +2 (19), Repair +8 (40), Science +2 (19)
  
    Intense Training (LK)
  
  
  
  Level 3
  
    Small Guns +5 (55), Lockpick +6 (25), Science +4 (23)
  
    Gun Nut
  
  
  
  Level 4
  
    Sneak +3 (45), Small Guns +5 (60), Repair +5 (50), Science +2 (25)
  
    Educated
  
  
  
  Level 5
  
    Sneak +5 (50), Small Guns +10 (75), Lockpick +3 (28)
  
    Gun Nut
  
  
  
  Level 6
  
    Small Guns +5 (80), Lockpick +3 (31), Repair +5 (60), Science +5 (30)
  
    Bloody Mess
  
    Bobblehead (Intelligence)
  
  
  
  Level 7
  
    Repair +3 (65), Science +8 (40), Medicine +8 (37)
  
    Gunslinger
  
    Pugilism Illustrated => Unarmed +1 (18)
  
    Guns and Bullets => Small Guns +1 (81)
  
  
  
  Level 8
  
    Small Guns +19 (100)
  
    Scrounger
  
  
  
  Level 9
  
    Lockpick +9 (40), Science +10 (50)
  
    Gun Nut
  
  
  
  Level 10
  
    Sneak +9 (59), Lockpick +10 (50)
  
    Finesse
  
    Chinese Army: Special Ops Training Manual => Sneak +1 (60)
  
  
  
  Level 11
  
    Lockpick +10 (65), Speech +1 (10), Science +8 (58)
  
    Thief
  
  
  
  Level 12
  
    Sneak +2 (77), Repair +10 (80), Science +7 (65)
  
    Silent Running
  
  
  
  Level 13
  
    Sneak +3 (80), Lockpick +10 (77), Repair +1 (81), Science +5 (70)
  
    Intense Training (PE)
  
    Grognak the Barbarian => Melee Weapons +1 (18)
  
    Pugilism Illustrated => Unarmed +1 (19)
  
    Guns and Bullets => Small Guns +1 (100)
  
    Dean's Electronics => Repair +1 (82)
  
    Paradise Lost => Speech +1 (11)
  
    Chinese Army: Special Ops Training Manual => Sneak +1 (81)
  
  
  
  Level 14
  
    Sneak +4 (85), Repair +10 (92), Science +5 (75)
  
    Sniper
  
  
  
  Level 15
  
    Sneak +11 (100), Repair +8 (100)
  
    Thief
  
  
  
  Level 16
  
    Lockpick +9 (91), Science +10 (85)
  
    Action Boy/Girl
  
  
  
  Level 17
  
    Lockpick +9 (100), Science +10 (95)
  
    Better Criticals
  
  
  
  Level 18
  
    Energy Weapons +1 (20), Unarmed +1 (20), Speech +8 (34), Explosives +1 (20), Science +5 (100), Medicine +3 (40)
  
    Tag! (Speech)
  
  
  
  Level 19
  
    Speech +16 (50), Barter +1 (10), Melee Weapons +2 (20)
  
    Intense Training (PE)
  
  
  
  Level 20
  
    Energy Weapons +6 (28), Speech +10 (60), Explosives +3 (25)
  
    Grim Reaper's Sprint
  
  
  
  Level 21
  
    Energy Weapons +19 (47)
  
    Fortune Finder
  
  
  
  Level 22
  
    Energy Weapons +9 (56), Speech +10 (72)
  
    Intense Training (CH)