Strength
7
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
7
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
270
 
Critical Chance
10%
 
Dmg Resist
10%
 
Hit Points
350
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
20
 
Big Guns
50
 
Energy Weapons
52
 
Explosives
25
 
Lockpick
100
 
Medicine
50
 
Melee Weapons
19
 
Repair
100
 
Science
75
 
Small Guns
55
 
Sneak
19
 
Speech
32
 
Unarmed
17
 
Daddy's Boy/Girl
Educated
Finesse
Gun Nut
Intense Training (4)
Scrounger
Size Matters (2)
Strong Back
Toughness
Level 1
ST 5 PE 6 EN 6 CH 6 IN 6 AG 6 LK 5
Speech, Small Guns, and Lockpick
Level 2
Energy Weapons +3 (20), Lockpick +1 (33), Repair +3 (22), Explosives +3 (20), Science +3 (22), Medicine +3 (22)
Intense Training (IN)
Level 3
Lockpick +7 (40), Repair +3 (25), Science +1 (23), Medicine +3 (25), Big Guns +3 (20)
Intense Training (AG)
Level 4
Small Guns +1 (35), Lockpick +10 (50), Repair +1 (26), Barter +3 (20), Science +2 (25)
Educated
Level 5
Small Guns +5 (40), Lockpick +10 (62), Repair +4 (30), Science +1 (26)
Intense Training (PE)
Level 6
Small Guns +5 (45), Lockpick +8 (70), Repair +5 (35), Science +1 (27), Medicine +1 (26)
Toughness
Level 7
Energy Weapons +3 (25), Lockpick +10 (80), Repair +1 (36), Explosives +3 (25), Science +3 (30)
Intense Training (ST)
Level 8
Small Guns +5 (50), Lockpick +10 (90), Repair +4 (40), Science +1 (31)
Strong Back
Level 9
Lockpick +10 (100), Repair +10 (50)
Scrounger
Level 10
Energy Weapons +1 (26), Repair +10 (60), Science +9 (40)
Finesse
Level 11
Energy Weapons +9 (35), Science +7 (52), Medicine +4 (35)
Daddy's Boy/Girl
Level 12
Energy Weapons +5 (40), Repair +15 (75)
Size Matters
Level 13
Energy Weapons +7 (47), Repair +5 (80), Science +8 (60)
Size Matters
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Science)
Level 14
Energy Weapons +5 (52), Repair +5 (100), Science +5 (75), Medicine +5 (50)
Gun Nut
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