Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
8
 
Luck
10
 
Action Points
106
 
Carry Weight
260
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
510
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
70
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
69
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Booster Shot
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Finesse
Ghoul Ecology
Gun Nut (3)
Intense Training (4)
Light Step
Master Trader
Nerves of Steel
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Rad Resistance
Robotics Expert
Silent Running
Size Matters (3)
Strong Back
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 5 EN 5 CH 3 IN 9 AG 5 LK 9
Repair, Lockpick, and Speech
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Ant Might
Booster Shot
Wired Reflexes
Xenotech Expert
Barkskin
Covert Ops
Ghoul Ecology
Rad Regeneration
Pitt Fighter
Power Armor Training
Level 2
Sneak +4 (35), Small Guns +1 (35), Lockpick +3 (50), Speech +5 (45), Barter +5 (30), Medicine +2 (39)
Intense Training (AG)
Big Book of Science => Science +1 (41)
D.C. Journal of Internal Medicine => Medicine +1 (40)
Dean's Electronics => Repair +1 (53)
Tumblers Today => Lockpick +1 (51)
Duck and Cover! => Explosives +1 (30)
Dean's Electronics => Repair +1 (54)
Dean's Electronics => Repair +1 (55)
Duck and Cover! => Explosives +1 (31)
Level 3
Small Guns +6 (43), Repair +5 (60), Science +9 (50)
Intense Training (AG)
Level 4
Small Guns +10 (53), Speech +5 (50), Barter +5 (35)
Educated
Level 5
Small Guns +7 (65), Lockpick +1 (52), Barter +15 (50)
Gun Nut
Level 6
Small Guns +5 (70), Lockpick +3 (55), Speech +10 (60), Repair +5 (70)
Toughness
Level 7
Lockpick +15 (70), Speech +5 (65), Repair +3 (78)
Gun Nut
Level 8
Lockpick +5 (75), Speech +5 (70), Repair +2 (85), Science +11 (61)
Gun Nut
Level 9
Science +14 (75), Medicine +9 (49)
Strong Back
Level 10
Speech +10 (80), Medicine +13 (62)
Finesse
Level 11
Sneak +10 (47), Medicine +13 (75)
Size Matters
Level 12
Repair +2 (87), Big Guns +21 (80)
Size Matters
Level 13
Sneak +3 (50), Small Guns +7 (87), Speech +10 (90), Repair +3 (90)
Size Matters
Level 14
Sneak +20 (70), Small Guns +3 (90)
Cyborg
Level 15
Sneak +15 (85), Barter +8 (58)
Adamantium Skeleton
Level 16
Energy Weapons +18 (72), Explosives +5 (36)
Tag! (Energy Weapons)
Level 17
Energy Weapons +3 (75), Lockpick +10 (85), Science +10 (85)
Intense Training (CH)
Level 18
Energy Weapons +10 (85), Lockpick +13 (98)
Intense Training (CH)
Level 19
Small Guns +5 (95), Energy Weapons +10 (95), Lockpick +2 (100), Repair +1 (91), Medicine +5 (80)
Master Trader
Level 20
Sneak +5 (90), Barter +13 (75), Medicine +5 (85)
Better Criticals
Level 21
Repair +9 (100), Explosives +14 (50)
Silent Running
Level 22
Explosives +23 (73)
Light Step
Level 23
Small Guns +5 (100), Speech +1 (95), Explosives +2 (75), Science +15 (100)
Rad Resistance
Level 24
Energy Weapons +5 (100), Explosives +10 (85), Medicine +3 (88), Big Guns +5 (100)
Robotics Expert
Level 25
Speech +5 (100), Explosives +6 (91), Medicine +12 (100)
Demolition Expert
Level 26
Explosives +9 (100), Barter +14 (89)
Demolition Expert
Level 27
Unarmed +6 (35), Barter +11 (100), Melee Weapons +6 (35)
Demolition Expert
Level 28
Unarmed +12 (47), Melee Weapons +11 (46)
Nerves of Steel
Level 29
Unarmed +10 (57), Melee Weapons +13 (59)
Pyromaniac
Level 30
Unarmed +12 (69), Melee Weapons +11 (70)
Action Boy/Girl
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