Level 1
ST 4 PE 5 EN 5 CH 3 IN 9 AG 5 LK 9
Repair, Lockpick, and Speech
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Ant Might
Booster Shot
Wired Reflexes
Xenotech Expert
Barkskin
Covert Ops
Ghoul Ecology
Rad Regeneration
Pitt Fighter
Power Armor Training
Level 2
Sneak +4 (35), Small Guns +1 (35), Lockpick +3 (50), Speech +5 (45), Barter +5 (30), Medicine +2 (39)
Intense Training (AG)
Big Book of Science => Science +1 (41)
D.C. Journal of Internal Medicine => Medicine +1 (40)
Dean's Electronics => Repair +1 (53)
Tumblers Today => Lockpick +1 (51)
Duck and Cover! => Explosives +1 (30)
Dean's Electronics => Repair +1 (54)
Dean's Electronics => Repair +1 (55)
Duck and Cover! => Explosives +1 (31)
Level 3
Small Guns +6 (43), Repair +5 (60), Science +9 (50)
Intense Training (AG)
Level 4
Small Guns +10 (53), Speech +5 (50), Barter +5 (35)
Educated
Level 5
Small Guns +7 (65), Lockpick +1 (52), Barter +15 (50)
Gun Nut
Level 6
Small Guns +5 (70), Lockpick +3 (55), Speech +10 (60), Repair +5 (70)
Toughness
Level 7
Lockpick +15 (70), Speech +5 (65), Repair +3 (78)
Gun Nut
Level 8
Lockpick +5 (75), Speech +5 (70), Repair +2 (85), Science +11 (61)
Gun Nut
Level 9
Science +14 (75), Medicine +9 (49)
Strong Back
Level 10
Speech +10 (80), Medicine +13 (62)
Finesse
Level 11
Sneak +10 (47), Medicine +13 (75)
Size Matters
Level 12
Repair +2 (87), Big Guns +21 (80)
Size Matters
Level 13
Sneak +3 (50), Small Guns +7 (87), Speech +10 (90), Repair +3 (90)
Size Matters
Level 14
Sneak +20 (70), Small Guns +3 (90)
Cyborg
Level 15
Sneak +15 (85), Barter +8 (58)
Adamantium Skeleton
Level 16
Energy Weapons +18 (72), Explosives +5 (36)
Tag! (Energy Weapons)
Level 17
Energy Weapons +3 (75), Lockpick +10 (85), Science +10 (85)
Intense Training (CH)
Level 18
Energy Weapons +10 (85), Lockpick +13 (98)
Intense Training (CH)
Level 19
Small Guns +5 (95), Energy Weapons +10 (95), Lockpick +2 (100), Repair +1 (91), Medicine +5 (80)
Master Trader
Level 20
Sneak +5 (90), Barter +13 (75), Medicine +5 (85)
Better Criticals
Level 21
Repair +9 (100), Explosives +14 (50)
Silent Running
Level 22
Explosives +23 (73)
Light Step
Level 23
Small Guns +5 (100), Speech +1 (95), Explosives +2 (75), Science +15 (100)
Rad Resistance
Level 24
Energy Weapons +5 (100), Explosives +10 (85), Medicine +3 (88), Big Guns +5 (100)
Robotics Expert
Level 25
Speech +5 (100), Explosives +6 (91), Medicine +12 (100)
Demolition Expert
Level 26
Explosives +9 (100), Barter +14 (89)
Demolition Expert
Level 27
Unarmed +6 (35), Barter +11 (100), Melee Weapons +6 (35)
Demolition Expert
Level 28
Unarmed +12 (47), Melee Weapons +11 (46)
Nerves of Steel
Level 29
Unarmed +10 (57), Melee Weapons +13 (59)
Pyromaniac
Level 30
Unarmed +12 (69), Melee Weapons +11 (70)
Action Boy/Girl