Level 1
ST 5 PE 6 EN 8 CH 3 IN 9 AG 4 LK 5
Small Guns, Repair, and Lockpick
Level 2
Speech +11 (22), Explosives +8 (25)
Swift Learner
Level 3
Small Guns +10 (38), Energy Weapons +1 (18), Lockpick +6 (38), Science +2 (25)
Swift Learner
Level 4
Small Guns +5 (43), Lockpick +7 (45), Repair +7 (45)
Educated
Ant Might
Power Armor Training
Level 5
Energy Weapons +2 (20), Lockpick +5 (50), Science +15 (40)
Entomologist
Level 6
Small Guns +7 (50), Repair +5 (50), Big Guns +10 (31)
Toughness
Level 7
Big Guns +22 (53)
Swift Learner
Level 8
Energy Weapons +20 (40), Big Guns +2 (70)
Size Matters
Level 9
Lockpick +5 (55), Speech +2 (24), Science +15 (55)
Size Matters
Level 10
Lockpick +22 (77)
Size Matters
Level 11
Lockpick +22 (99)
Strong Back
Level 12
Lockpick +1 (100), Science +21 (76)
Nerd Rage!
Level 13
Science +22 (98)
Life Giver
Level 14
Energy Weapons +20 (60), Science +2 (100)
Scrounger
Level 15
Energy Weapons +22 (82)
Fast Metabolism
Level 16
Energy Weapons +18 (100), Medicine +4 (42)
Tag! (Medicine)
Level 17
Repair +7 (57), Medicine +15 (57)
Finesse
Level 18
Repair +9 (68), Medicine +13 (72)
Intense Training (IN)
Level 19
Repair +5 (78), Medicine +18 (90)
Gun Nut
Level 20
Repair +13 (96), Medicine +10 (100)
Gun Nut
Level 21
Speech +23 (47)
Gun Nut
Level 22
Speech +23 (70)
Explorer
Level 23
Speech +23 (93)
Quantum Chemist
Level 24
Speech +2 (99), Barter +21 (36)
No Weaknesses
Level 25
Explosives +23 (48)
Grim Reaper's Sprint
Level 26
Speech +1 (100), Explosives +2 (50), Barter +20 (61)
Scoundrel
Level 27
Barter +23 (84)
Warmonger
Level 28
Small Guns +3 (70), Explosives +9 (59), Barter +11 (97)
Intense Training (CH)
Level 29
Small Guns +4 (74), Explosives +16 (75), Barter +3 (100)
Master Trader
Level 30
Small Guns +8 (92), Explosives +15 (98)
Almost Perfect