Strength
9
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
8
 
Luck
3
 
Action Points
81
 
Carry Weight
240
 
Critical Chance
3%
 
Dmg Resist
5%
 
Hit Points
380
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
18
 
Big Guns
90
 
Energy Weapons
47
 
Explosives
26
 
Lockpick
90
 
Medicine
36
 
Melee Weapons
32
 
Repair
90
 
Science
50
 
Small Guns
90
 
Sneak
35
 
Speech
18
 
Unarmed
34
 
Ant Might
Barkskin
Comprehension
Educated
Gun Nut (2)
Gunslinger
Hematophage
Power Armor Training
Rad Regeneration
Size Matters (2)
Thief
Wired Reflexes
Level 1
ST 7 PE 5 EN 9 CH 1 IN 9 AG 7 LK 2
Small Guns, Lockpick, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Power Armor Training
Wired Reflexes
Rad Regeneration
Level 2
Small Guns +20 (70)
Gun Nut
Level 3
Small Guns +15 (90), Repair +5 (64)
Gun Nut
Level 4
Lockpick +9 (50), Science +11 (45)
Educated
Level 5
Repair +16 (80), Science +5 (50), Medicine +2 (36)
Comprehension
Level 6
Repair +10 (90), Big Guns +13 (47)
Gunslinger
Level 7
Lockpick +20 (75), Big Guns +3 (50)
Thief
Level 8
Lockpick +15 (90), Big Guns +8 (73)
Size Matters
Level 9
Energy Weapons +21 (47), Big Guns +2 (90)
Size Matters
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