Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Speech, Repair, and Energy Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Energy Weapons +5 (50), Speech +12 (53)
Daddy's Boy/Girl
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Level 3
Small Guns +2 (37), Energy Weapons +1 (53), Lockpick +5 (40), Speech +7 (60), Science +2 (40)
Intense Training (AG)
Wired Reflexes
Xenotech Expert
Level 4
Energy Weapons +2 (55), Lockpick +5 (45), Repair +5 (50), Science +5 (45)
Educated
Big Book of Science => Science +1 (46)
Big Book of Science => Science +1 (47)
Big Book of Science => Science +1 (48)
Big Book of Science => Science +1 (49)
Big Book of Science => Science +1 (50)
Chinese Army: Special Ops Training Manual => Sneak +1 (33)
Chinese Army: Special Ops Training Manual => Sneak +1 (34)
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Chinese Army: Special Ops Training Manual => Sneak +1 (37)
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (36)
D.C. Journal of Internal Medicine => Medicine +1 (37)
D.C. Journal of Internal Medicine => Medicine +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (39)
Dean's Electronics => Repair +1 (51)
D.C. Journal of Internal Medicine => Medicine +1 (40)
Dean's Electronics => Repair +1 (52)
Dean's Electronics => Repair +1 (53)
Dean's Electronics => Repair +1 (54)
Dean's Electronics => Repair +1 (55)
Duck and Cover! => Explosives +1 (33)
Duck and Cover! => Explosives +1 (34)
Duck and Cover! => Explosives +1 (35)
Guns and Bullets => Small Guns +1 (38)
Guns and Bullets => Small Guns +1 (39)
Guns and Bullets => Small Guns +1 (40)
Guns and Bullets => Small Guns +1 (41)
Guns and Bullets => Small Guns +1 (42)
Guns and Bullets => Small Guns +1 (43)
Lying, Congressional Style => Speech +1 (61)
Lying, Congressional Style => Speech +1 (62)
Lying, Congressional Style => Speech +1 (63)
Lying, Congressional Style => Speech +1 (64)
Lying, Congressional Style => Speech +1 (65)
Nikola Tesla and You => Energy Weapons +1 (56)
Nikola Tesla and You => Energy Weapons +1 (57)
Nikola Tesla and You => Energy Weapons +1 (58)
Guns and Bullets => Small Guns +1 (44)
Guns and Bullets => Small Guns +1 (45)
Nikola Tesla and You => Energy Weapons +1 (59)
Nikola Tesla and You => Energy Weapons +1 (60)
Paradise Lost => Speech +1 (66)
Pugilism Illustrated => Unarmed +1 (31)
Pugilism Illustrated => Unarmed +1 (32)
Pugilism Illustrated => Unarmed +1 (33)
Pugilism Illustrated => Unarmed +1 (34)
Pugilism Illustrated => Unarmed +1 (35)
Tales of a Junktown Jerky Vendor => Barter +1 (27)
Tales of a Junktown Jerky Vendor => Barter +1 (28)
Tales of a Junktown Jerky Vendor => Barter +1 (29)
Tales of a Junktown Jerky Vendor => Barter +1 (30)
Tales of a Junktown Jerky Vendor => Barter +1 (31)
Tumblers Today => Lockpick +1 (46)
Tumblers Today => Lockpick +1 (47)
Tumblers Today => Lockpick +1 (48)
Tumblers Today => Lockpick +1 (49)
Tales of a Junktown Jerky Vendor => Barter +1 (32)
Tumblers Today => Lockpick +1 (50)