Strength
7
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
7%
 
Dmg Resist
18%
 
Hit Points
390
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
53
 
Big Guns
85
 
Energy Weapons
80
 
Explosives
60
 
Lockpick
81
 
Medicine
80
 
Melee Weapons
60
 
Repair
90
 
Science
70
 
Small Guns
100
 
Sneak
60
 
Speech
61
 
Unarmed
31
 
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Covert Ops
Cyborg
Dream Crusher
Educated
Ghoul Ecology
Gun Nut
Gunslinger
Hematophage
Here and Now
Infiltrator
Intense Training (2)
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Size Matters (2)
Superior Defender
Swift Learner (3)
Tag!
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Repair, Small Guns, and Energy Weapons
Level 2
Small Guns +5 (35), Energy Weapons +5 (35), Speech +2 (17), Repair +7 (45)
Swift Learner
Level 3
Sneak +5 (20), Speech +8 (25), Science +3 (26), Melee Weapons +3 (20)
Swift Learner
Level 4
Lockpick +5 (20), Speech +5 (30), Explosives +5 (20), Science +4 (30)
Educated
Level 5
Sneak +2 (22), Small Guns +10 (45), Energy Weapons +5 (40), Repair +5 (50)
Swift Learner
Bobblehead (Strength)
Level 6
Small Guns +5 (55), Lockpick +5 (25), Speech +5 (35), Medicine +7 (30)
Gun Nut
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Ant Sight
Xenotech Expert
Power Armor Training
Dream Crusher
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
Level 7
Sneak +5 (41), Lockpick +1 (41), Speech +3 (51), Repair +3 (71), Science +8 (51), Medicine +3 (46)
Intense Training (LK)
Level 8
Small Guns +2 (70), Lockpick +4 (45), Repair +4 (75), Barter +1 (29), Science +4 (55), Melee Weapons +2 (35), Medicine +4 (50), Big Guns +2 (45)
Size Matters
Level 9
Sneak +4 (45), Unarmed +2 (30), Speech +4 (55), Barter +6 (35), Melee Weapons +5 (40), Medicine +2 (52)
Gunslinger
Level 10
Explosives +10 (45), Medicine +3 (55), Big Guns +10 (55)
Here and Now
Level 11
Lockpick +3 (48), Repair +5 (80), Science +5 (60), Melee Weapons +5 (45), Medicine +5 (60)
Intense Training (AG)
Level 12
Sneak +3 (60), Small Guns +3 (75), Lockpick +7 (55), Repair +5 (85), Medicine +5 (65)
Silent Running
Level 13
Lockpick +5 (60), Explosives +5 (50), Barter +3 (38), Medicine +10 (75)
Size Matters
Level 14
Small Guns +5 (80), Speech +5 (60), Barter +2 (40), Science +6 (66), Big Guns +5 (75)
Cyborg
Level 15
Energy Weapons +5 (70), Repair +3 (88), Melee Weapons +5 (50), Medicine +5 (80), Big Guns +5 (80)
Adamantium Skeleton
Barkskin
Superior Defender
Wired Reflexes
Covert Ops
Booster Shot
Auto Expert
Pitt Fighter
Rad Regeneration
Punga Power!
Hematophage
Ghoul Ecology
Grognak the Barbarian => Melee Weapons +1 (51)
Level 16
Energy Weapons +5 (75), Lockpick +2 (80), Repair +1 (89), Explosives +5 (55), Science +1 (70), Melee Weapons +9 (60)
Tag! (Lockpick)
Level 17
Small Guns +7 (90), Repair +1 (90), Explosives +5 (60), Barter +10 (50)
Better Criticals
Level 18
Small Guns +10 (100), Energy Weapons +5 (80), Barter +3 (53), Big Guns +5 (85)
Infiltrator
Paradise Lost => Speech +1 (61)
Pugilism Illustrated => Unarmed +1 (31)
Tumblers Today => Lockpick +1 (81)
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