Strength
7
 
Perception
9
 
Endurance
6
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
6
 
Action Points
67
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
7
 
Big Guns
17
 
Energy Weapons
23
 
Explosives
23
 
Lockpick
38
 
Medicine
25
 
Melee Weapons
34
 
Repair
25
 
Science
40
 
Small Guns
7
 
Sneak
7
 
Speech
7
 
Unarmed
17
 
Level 1
ST 7 PE 9 EN 6 CH 1 IN 10 AG 1 LK 6
Lockpick, Science, and Melee Weapons
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