Level 1
ST 10 PE 4 EN 5 CH 1 IN 10 AG 5 LK 5
Barter, Speech, and Explosives
Bobblehead (Medicine)
Level 2
Sneak +15 (30), Melee Weapons +5 (35)
Little Leaguer
Level 3
Lockpick +20 (38)
Thief
Level 4
Small Guns +10 (25), Melee Weapons +10 (45)
Educated
Level 5
Sneak +15 (50), Barter +3 (25), Melee Weapons +5 (50)
Gun Nut
Level 6
Lockpick +12 (50), Unarmed +6 (21), Science +5 (30)
Gun Nut
Level 7
Small Guns +10 (50), Speech +3 (25), Repair +10 (50)
Gun Nut
Level 8
Explosives +8 (41), Medicine +15 (50)
Size Matters
Level 9
Energy Weapons +14 (27), Explosives +9 (50)
Size Matters
Level 10
Energy Weapons +23 (50)
Toughness
Level 11
Barter +18 (43), Big Guns +5 (50)
Strong Back
Level 12
Unarmed +23 (44)
Scrounger
Level 13
Unarmed +6 (50), Speech +10 (35), Barter +7 (50)
Comprehension
Level 14
Speech +15 (50), Science +8 (38)
Adamantium Skeleton
Level 15
Sneak +5 (55), Energy Weapons +1 (51), Science +12 (50), Melee Weapons +5 (55)
Bloody Mess
Level 16
Sneak +5 (60), Energy Weapons +9 (60), Repair +4 (54), Melee Weapons +5 (60)
Tag! (Lockpick)
Level 17
Repair +6 (60), Science +10 (65), Medicine +7 (62)
Daddy's Boy/Girl (Lockpick)
Level 18
Small Guns +10 (60), Energy Weapons +5 (65), Melee Weapons +5 (65), Medicine +3 (65)
Concentrated Fire (Lockpick)
Level 19
Sneak +5 (65), Small Guns +5 (65), Unarmed +10 (60), Barter +3 (53)
Cyborg (Lockpick)
Level 20
Unarmed +10 (70), Speech +13 (63)
Grim Reaper's Sprint (Lockpick)
Level 21
Sneak +8 (73), Melee Weapons +15 (80)
Finesse (Lockpick)
Level 22
Sneak +7 (80), Barter +16 (69)
Ninja (Lockpick)
Level 23
Explosives +23 (73)
Entomologist (Lockpick)
Level 24
Big Guns +23 (73)
Gunslinger (Lockpick)
Level 25
Small Guns +5 (70), Lockpick +5 (70), Speech +2 (65), Repair +5 (65), Barter +1 (70), Science +5 (70)
Quantum Chemist (Lockpick)
Level 26
Lockpick +2 (72), Speech +5 (70), Repair +7 (72), Barter +2 (72), Medicine +7 (72)
Robotics Expert (Lockpick)
Level 27
Small Guns +4 (74), Lockpick +2 (74), Unarmed +2 (72), Speech +3 (73), Repair +2 (74), Explosives +1 (74), Barter +2 (74), Science +4 (74), Medicine +2 (74), Big Guns +1 (74)
Lead Belly (Lockpick)
Level 28
Small Guns +2 (76), Energy Weapons +1 (76), Lockpick +2 (76), Unarmed +3 (75), Speech +3 (76), Repair +2 (76), Explosives +2 (76), Barter +2 (76), Science +2 (76), Medicine +2 (76), Big Guns +2 (76)
Rad Resistance (Lockpick)
Level 29
Small Guns +2 (78), Energy Weapons +2 (78), Lockpick +2 (78), Unarmed +3 (78), Speech +2 (78), Repair +2 (78), Explosives +2 (78), Barter +2 (78), Science +2 (78), Medicine +2 (78), Big Guns +2 (78)
Commando (Lockpick)
Level 30
Small Guns +1 (89), Unarmed +2 (90), Repair +10 (90), Melee Weapons +8 (90), Big Guns +2 (90)
Almost Perfect (Lockpick)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Luck)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Repair)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Bobblehead (Small Guns)
Bobblehead (Science)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Bobblehead (Melee Weapons)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Bobblehead (Explosives)
Pitt Fighter
Booster Shot
Auto Expert