Strength
10
 
Perception
2
 
Endurance
9
 
Charisma
8
 
Intelligence
8
 
Agility
9
 
Luck
2
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
2%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
21
 
Barter
95
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Chem Resistant
Chemist
Commando
Comprehension
Cyborg
Daddy's Boy/Girl
Educated
Fast Metabolism
Grim Reaper's Sprint
Gun Nut
Iron Fist (3)
Life Giver
Little Leaguer (3)
Nerves of Steel
Ninja
Paralyzing Palm
Party Boy/Girl
Power Armor Training
Pyromaniac
Robotics Expert
Size Matters
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 1 EN 8 CH 7 IN 7 AG 8 LK 1
Lockpick, Unarmed, and Melee Weapons
Level 2
Small Guns +1 (20), Lockpick +3 (23), Unarmed +2 (36), Speech +2 (19), Repair +1 (18), Explosives +2 (12), Melee Weapons +2 (41), Medicine +4 (21)
Little Leaguer
Level 3
Sneak +1 (20), Energy Weapons +3 (8), Lockpick +2 (25), Speech +2 (21), Repair +2 (25), Explosives +2 (14), Barter +1 (18), Medicine +3 (24), Big Guns +1 (20)
Gun Nut
Bobblehead (Strength)
Level 4
Energy Weapons +2 (10), Lockpick +2 (27), Repair +2 (27), Explosives +1 (15), Science +4 (21), Medicine +6 (30)
Educated
Level 5
Small Guns +1 (26), Energy Weapons +1 (11), Lockpick +2 (29), Unarmed +2 (38), Speech +3 (24), Repair +2 (29), Barter +2 (20), Science +3 (24), Melee Weapons +2 (45), Medicine +2 (32)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (34)
Guns and Bullets => Small Guns +2 (28)
Tumblers Today => Lockpick +2 (31)
Level 6
Small Guns +2 (30), Energy Weapons +2 (13), Lockpick +1 (32), Unarmed +2 (40), Speech +1 (25), Repair +2 (31), Explosives +2 (17), Science +1 (25), Melee Weapons +2 (47), Medicine +2 (36), Big Guns +3 (23)
Iron Fist
Level 7
Energy Weapons +2 (15), Lockpick +2 (34), Unarmed +2 (42), Speech +2 (27), Repair +2 (33), Explosives +3 (20), Science +2 (27), Melee Weapons +1 (48), Medicine +2 (38), Big Guns +2 (25)
Toughness
Level 8
Energy Weapons +2 (17), Lockpick +3 (37), Speech +2 (29), Repair +1 (34), Barter +2 (22), Science +3 (30), Melee Weapons +2 (50), Medicine +3 (41), Big Guns +2 (27)
Strong Back
Bobblehead (Medicine)
D.C. Journal of Internal Medicine => Medicine +2 (53)
Pugilism Illustrated => Unarmed +2 (44)
Tumblers Today => Lockpick +2 (39)
Grognak the Barbarian => Melee Weapons +2 (52)
Duck and Cover! => Explosives +2 (22)
Dean's Electronics => Repair +2 (36)
Big Book of Science => Science +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (22)
D.C. Journal of Internal Medicine => Medicine +2 (55)
Guns and Bullets => Small Guns +2 (32)
Lying, Congressional Style => Speech +2 (31)
Nikola Tesla and You => Energy Weapons +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Level 9
Sneak +2 (24), Small Guns +3 (35), Energy Weapons +1 (20), Lockpick +3 (42), Repair +5 (41), Explosives +2 (24), Science +3 (35), Melee Weapons +1 (53)
Iron Fist
Ant Might
Level 10
Sneak +2 (26), Energy Weapons +2 (22), Lockpick +2 (44), Speech +2 (33), Repair +2 (43), Explosives +3 (27), Barter +3 (27), Science +2 (37), Big Guns +2 (29)
Iron Fist
Bobblehead (Repair)
Big Book of Science => Science +2 (39)
Pugilism Illustrated => Unarmed +2 (46)
Dean's Electronics => Repair +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (28)
Tumblers Today => Lockpick +2 (46)
Guns and Bullets => Small Guns +2 (37)
Big Book of Science => Science +2 (41)
Level 11
Energy Weapons +3 (25), Lockpick +2 (48), Unarmed +4 (50), Speech +2 (35), Barter +1 (28), Science +4 (45), Melee Weapons +2 (57), Medicine +2 (61)
Commando
Level 12
Energy Weapons +4 (29), Lockpick +2 (50), Unarmed +3 (53), Speech +3 (38), Barter +2 (30), Medicine +2 (63), Big Guns +4 (33)
Fast Metabolism
Level 13
Small Guns +3 (40), Energy Weapons +1 (30), Lockpick +2 (52), Unarmed +2 (55), Speech +2 (40), Explosives +2 (29), Barter +2 (32), Melee Weapons +1 (58), Medicine +2 (65), Big Guns +3 (36)
Life Giver
Level 14
Small Guns +3 (43), Energy Weapons +3 (33), Lockpick +2 (54), Unarmed +1 (56), Repair +1 (56), Science +3 (48), Melee Weapons +2 (60), Medicine +2 (67), Big Guns +3 (39)
Adamantium Skeleton
Level 15
Energy Weapons +2 (35), Speech +5 (45), Explosives +5 (34), Barter +2 (34), Science +2 (50), Melee Weapons +2 (62), Medicine +2 (69)
Robotics Expert
Level 16
Sneak +2 (30), Small Guns +2 (45), Lockpick +2 (56), Unarmed +2 (58), Speech +3 (48), Repair +2 (58), Explosives +2 (36), Barter +2 (36), Melee Weapons +2 (64), Medicine +1 (70)
Action Boy/Girl
Level 17
Small Guns +1 (46), Energy Weapons +2 (37), Lockpick +4 (60), Unarmed +2 (60), Repair +2 (60), Explosives +2 (38), Science +1 (51), Medicine +3 (73), Big Guns +3 (57)
Size Matters
Level 18
Small Guns +4 (50), Lockpick +2 (62), Speech +2 (50), Repair +2 (62), Explosives +2 (40), Science +2 (53), Melee Weapons +2 (66), Medicine +2 (75), Big Guns +2 (59)
Chemist
Tumblers Today => Lockpick +2 (64)
Big Book of Science => Science +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Guns and Bullets => Small Guns +2 (52)
Lying, Congressional Style => Speech +2 (52)
Duck and Cover! => Explosives +2 (42)
Dean's Electronics => Repair +2 (64)
Level 19
Small Guns +3 (55), Energy Weapons +3 (55), Lockpick +1 (65), Unarmed +6 (66), Speech +2 (54), Repair +1 (65), Science +2 (57), Medicine +1 (80), Big Guns +1 (60)
Tag! (Energy Weapons)
Level 20
Small Guns +1 (56), Energy Weapons +3 (58), Lockpick +2 (67), Unarmed +4 (70), Speech +2 (56), Explosives +1 (43), Science +3 (60), Melee Weapons +4 (70)
Paralyzing Palm
Bobblehead (Lockpick)
Bobblehead (Barter)
Level 21
Small Guns +5 (61), Energy Weapons +2 (60), Lockpick +1 (78), Speech +4 (60), Repair +3 (68), Science +2 (62), Big Guns +3 (63)
Grim Reaper's Sprint
Level 22
Small Guns +3 (64), Energy Weapons +4 (74), Lockpick +2 (80), Speech +5 (65), Repair +2 (70), Science +3 (65), Big Guns +1 (64)
Cyborg
Big Book of Science => Science +2 (67)
Dean's Electronics => Repair +2 (72)
Nikola Tesla and You => Energy Weapons +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
Tumblers Today => Lockpick +2 (82)
Lying, Congressional Style => Speech +2 (67)
Guns and Bullets => Small Guns +2 (66)
Big Book of Science => Science +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
Big Book of Science => Science +2 (71)
Duck and Cover! => Explosives +2 (45)
Lying, Congressional Style => Speech +2 (69)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Level 23
Small Guns +4 (70), Unarmed +5 (75), Speech +1 (70), Science +1 (72), Melee Weapons +2 (72), Medicine +1 (85), Big Guns +6 (74)
Chem Resistant
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 24
Unarmed +3 (78), Speech +2 (72), Repair +4 (82), Explosives +3 (53), Science +2 (86), Melee Weapons +3 (80), Medicine +2 (89), Big Guns +2 (76)
Little Leaguer
Level 25
Energy Weapons +4 (80), Unarmed +3 (81), Speech +5 (77), Repair +2 (84), Melee Weapons +4 (89), Medicine +1 (90), Big Guns +2 (78)
Little Leaguer
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Explosives)
Bobblehead (Speech)
Level 26
Small Guns +3 (85), Energy Weapons +2 (84), Lockpick +4 (92), Unarmed +2 (85), Speech +1 (90), Repair +1 (85), Science +4 (90), Big Guns +4 (84)
Nerves of Steel
Level 27
Small Guns +1 (86), Energy Weapons +2 (86), Unarmed +3 (88), Speech +2 (92), Repair +3 (88), Barter +2 (54), Melee Weapons +3 (92), Medicine +3 (98), Big Guns +2 (86)
Daddy's Boy/Girl
Paradise Lost => Speech +2 (94)
Big Book of Science => Science +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Guns and Bullets => Small Guns +2 (88)
Nikola Tesla and You => Energy Weapons +2 (88)
Lying, Congressional Style => Speech +2 (96)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Guns and Bullets => Small Guns +2 (90)
Pugilism Illustrated => Unarmed +2 (90)
Big Book of Science => Science +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
Pugilism Illustrated => Unarmed +2 (94)
Tumblers Today => Lockpick +2 (98)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (72)
Guns and Bullets => Small Guns +2 (92)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (98)
Grognak the Barbarian => Melee Weapons +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (74)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (92)
Grognak the Barbarian => Melee Weapons +2 (96)
Guns and Bullets => Small Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (76)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Level 28
Small Guns +2 (96), Unarmed +2 (100), Repair +3 (95), Explosives +4 (80), Barter +8 (64), Melee Weapons +2 (98)
Party Boy/Girl
Level 29
Small Guns +2 (98), Repair +3 (98), Explosives +10 (90), Barter +4 (68), Melee Weapons +2 (100)
Ninja
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Duck and Cover! => Explosives +2 (92)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Level 30
Sneak +12 (100), Barter +9 (95)
Pyromaniac
Wired Reflexes
Superior Defender
Power Armor Training
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