Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
38
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
27
 
Lockpick
52
 
Medicine
50
 
Melee Weapons
15
 
Repair
50
 
Science
50
 
Small Guns
50
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Ant Sight
Educated
Gun Nut (3)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Medicine, Science, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +10 (25), Repair +10 (40)
Gun Nut
Bobblehead (Explosives)
Level 3
Small Guns +5 (45), Lockpick +5 (30), Science +10 (50)
Gun Nut
Level 4
Lockpick +20 (50)
Educated
Ant Sight
Level 5
Barter +23 (38)
Gun Nut
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