Strength
7
 
Perception
8
 
Endurance
6
 
Charisma
1
 
Intelligence
6
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
220
 
Critical Chance
11%
 
Dmg Resist
23%
 
Hit Points
450
 
Melee Damage
3.5
 
Skill Points
19
 
Barter
44
 
Big Guns
56
 
Energy Weapons
62
 
Explosives
64
 
Lockpick
82
 
Medicine
80
 
Melee Weapons
52
 
Repair
82
 
Science
82
 
Small Guns
80
 
Sneak
83
 
Speech
58
 
Unarmed
72
 
Action Boy/Girl
Ant Might
Auto Expert
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Iron Fist (2)
Lady Killer/Black Widow
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 6 PE 8 EN 6 CH 1 IN 6 AG 8 LK 5
Repair, Small Guns, and Lockpick
Level 2
Sneak +1 (22), Unarmed +1 (18), Speech +3 (10), Barter +3 (10), Science +1 (18), Melee Weapons +1 (18), Medicine +3 (20), Big Guns +3 (20)
Lady Killer/Black Widow
Level 3
Energy Weapons +3 (24), Explosives +1 (22), Barter +4 (14), Science +2 (20), Melee Weapons +2 (20), Big Guns +4 (24)
Swift Learner
Level 4
Sneak +2 (24), Unarmed +2 (20), Speech +2 (12), Repair +2 (34), Explosives +2 (24), Science +2 (22), Melee Weapons +2 (22), Medicine +2 (22)
Educated
Level 5
Energy Weapons +2 (26), Lockpick +4 (40), Repair +4 (38), Explosives +2 (26), Science +2 (24), Medicine +3 (25), Big Guns +2 (26)
Iron Fist
Bobblehead (Medicine)
Level 6
Sneak +2 (26), Small Guns +4 (40), Lockpick +4 (44), Repair +2 (40), Science +4 (28), Medicine +3 (38)
Toughness
Level 7
Sneak +2 (28), Small Guns +4 (44), Lockpick +4 (48), Speech +1 (13), Repair +4 (44), Science +2 (30), Medicine +2 (40)
Gunslinger
Level 8
Small Guns +4 (48), Lockpick +2 (50), Repair +4 (48), Science +5 (35), Medicine +4 (44)
Commando
Bobblehead (Repair)
Covert Ops
Power Armor Training
Hematophage
Level 9
Sneak +2 (30), Small Guns +3 (54), Lockpick +3 (56), Speech +1 (14), Repair +2 (60), Science +4 (42), Medicine +4 (48)
Entomologist
Bobblehead (Science)
Level 10
Sneak +5 (35), Small Guns +2 (56), Lockpick +4 (60), Explosives +4 (30), Science +2 (54), Medicine +2 (50)
Finesse
Level 11
Sneak +11 (46), Lockpick +2 (62), Repair +2 (62), Science +2 (56), Medicine +2 (52)
Scrounger
Level 12
Sneak +4 (60), Energy Weapons +2 (28), Speech +5 (19), Explosives +2 (32), Barter +2 (16), Melee Weapons +2 (24), Big Guns +2 (28)
Silent Running
Level 13
Energy Weapons +2 (30), Speech +7 (26), Explosives +2 (34), Melee Weapons +2 (26), Medicine +4 (56), Big Guns +2 (30)
Sniper
Ant Might
Level 14
Unarmed +4 (24), Speech +2 (28), Barter +5 (21), Science +4 (60), Medicine +4 (60)
Cyborg
Bobblehead (Lockpick)
Bobblehead (Barter)
Level 15
Unarmed +6 (30), Speech +2 (30), Explosives +6 (40), Barter +1 (32), Melee Weapons +2 (30), Big Guns +2 (32)
Comprehension
Big Book of Science => Science +2 (62)
Grognak the Barbarian => Melee Weapons +2 (32)
Auto Expert
Wired Reflexes
Rad Regeneration
Level 16
Small Guns +1 (57), Energy Weapons +2 (42), Lockpick +2 (74), Repair +2 (64), Explosives +2 (42), Barter +2 (34), Science +2 (64), Melee Weapons +2 (34), Medicine +2 (62), Big Guns +2 (34)
Action Boy/Girl
Level 17
Sneak +4 (64), Small Guns +5 (62), Lockpick +2 (76), Repair +2 (66), Science +2 (66), Medicine +4 (66)
Intense Training (LK)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 18
Small Guns +3 (75), Energy Weapons +2 (44), Speech +6 (36), Explosives +2 (44), Barter +2 (36), Melee Weapons +2 (36), Big Guns +2 (36)
Better Criticals
Level 19
Sneak +2 (76), Small Guns +1 (76), Lockpick +2 (78), Repair +4 (70), Science +4 (70), Melee Weapons +2 (38), Medicine +4 (70)
Robotics Expert
Bobblehead (Speech)
Level 20
Unarmed +19 (59)
Grim Reaper's Sprint
Bobblehead (Explosives)
Booster Shot
Pitt Fighter
Bobblehead (Big Guns)
Level 21
Energy Weapons +2 (46), Unarmed +11 (70), Barter +4 (40), Melee Weapons +2 (40)
Paralyzing Palm
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Level 22
Energy Weapons +4 (60), Lockpick +2 (80), Speech +4 (50), Explosives +5 (59), Big Guns +4 (50)
Demolition Expert
Paradise Lost => Speech +2 (52)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Duck and Cover! => Explosives +2 (61)
Level 23
Energy Weapons +2 (62), Lockpick +2 (82), Speech +4 (56), Repair +2 (82), Explosives +3 (64), Barter +2 (42), Science +2 (82), Big Guns +2 (52)
Pyromaniac
Level 24
Sneak +3 (83), Small Guns +4 (80), Unarmed +2 (72), Speech +2 (58), Barter +2 (44), Melee Weapons +2 (52), Big Guns +4 (56)
Iron Fist
reirvin, over 15 years ago:
IT for luck at level 17 was to take better criticals, point would actually have come from 8-ball negating IT which would have been iron fist (2)
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