Level 1
ST 6 PE 8 EN 6 CH 1 IN 6 AG 8 LK 5
Repair, Small Guns, and Lockpick
Level 2
Sneak +1 (22), Unarmed +1 (18), Speech +3 (10), Barter +3 (10), Science +1 (18), Melee Weapons +1 (18), Medicine +3 (20), Big Guns +3 (20)
Lady Killer/Black Widow
Level 3
Energy Weapons +3 (24), Explosives +1 (22), Barter +4 (14), Science +2 (20), Melee Weapons +2 (20), Big Guns +4 (24)
Swift Learner
Level 4
Sneak +2 (24), Unarmed +2 (20), Speech +2 (12), Repair +2 (34), Explosives +2 (24), Science +2 (22), Melee Weapons +2 (22), Medicine +2 (22)
Educated
Level 5
Energy Weapons +2 (26), Lockpick +4 (40), Repair +4 (38), Explosives +2 (26), Science +2 (24), Medicine +3 (25), Big Guns +2 (26)
Iron Fist
Bobblehead (Medicine)
Level 6
Sneak +2 (26), Small Guns +4 (40), Lockpick +4 (44), Repair +2 (40), Science +4 (28), Medicine +3 (38)
Toughness
Level 7
Sneak +2 (28), Small Guns +4 (44), Lockpick +4 (48), Speech +1 (13), Repair +4 (44), Science +2 (30), Medicine +2 (40)
Gunslinger
Level 8
Small Guns +4 (48), Lockpick +2 (50), Repair +4 (48), Science +5 (35), Medicine +4 (44)
Commando
Bobblehead (Repair)
Covert Ops
Power Armor Training
Hematophage
Level 9
Sneak +2 (30), Small Guns +3 (54), Lockpick +3 (56), Speech +1 (14), Repair +2 (60), Science +4 (42), Medicine +4 (48)
Entomologist
Bobblehead (Science)
Level 10
Sneak +5 (35), Small Guns +2 (56), Lockpick +4 (60), Explosives +4 (30), Science +2 (54), Medicine +2 (50)
Finesse
Level 11
Sneak +11 (46), Lockpick +2 (62), Repair +2 (62), Science +2 (56), Medicine +2 (52)
Scrounger
Level 12
Sneak +4 (60), Energy Weapons +2 (28), Speech +5 (19), Explosives +2 (32), Barter +2 (16), Melee Weapons +2 (24), Big Guns +2 (28)
Silent Running
Level 13
Energy Weapons +2 (30), Speech +7 (26), Explosives +2 (34), Melee Weapons +2 (26), Medicine +4 (56), Big Guns +2 (30)
Sniper
Ant Might
Level 14
Unarmed +4 (24), Speech +2 (28), Barter +5 (21), Science +4 (60), Medicine +4 (60)
Cyborg
Bobblehead (Lockpick)
Bobblehead (Barter)
Level 15
Unarmed +6 (30), Speech +2 (30), Explosives +6 (40), Barter +1 (32), Melee Weapons +2 (30), Big Guns +2 (32)
Comprehension
Big Book of Science => Science +2 (62)
Grognak the Barbarian => Melee Weapons +2 (32)
Auto Expert
Wired Reflexes
Rad Regeneration
Level 16
Small Guns +1 (57), Energy Weapons +2 (42), Lockpick +2 (74), Repair +2 (64), Explosives +2 (42), Barter +2 (34), Science +2 (64), Melee Weapons +2 (34), Medicine +2 (62), Big Guns +2 (34)
Action Boy/Girl
Level 17
Sneak +4 (64), Small Guns +5 (62), Lockpick +2 (76), Repair +2 (66), Science +2 (66), Medicine +4 (66)
Intense Training (LK)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 18
Small Guns +3 (75), Energy Weapons +2 (44), Speech +6 (36), Explosives +2 (44), Barter +2 (36), Melee Weapons +2 (36), Big Guns +2 (36)
Better Criticals
Level 19
Sneak +2 (76), Small Guns +1 (76), Lockpick +2 (78), Repair +4 (70), Science +4 (70), Melee Weapons +2 (38), Medicine +4 (70)
Robotics Expert
Bobblehead (Speech)
Level 20
Unarmed +19 (59)
Grim Reaper's Sprint
Bobblehead (Explosives)
Booster Shot
Pitt Fighter
Bobblehead (Big Guns)
Level 21
Energy Weapons +2 (46), Unarmed +11 (70), Barter +4 (40), Melee Weapons +2 (40)
Paralyzing Palm
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Level 22
Energy Weapons +4 (60), Lockpick +2 (80), Speech +4 (50), Explosives +5 (59), Big Guns +4 (50)
Demolition Expert
Paradise Lost => Speech +2 (52)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Duck and Cover! => Explosives +2 (61)
Level 23
Energy Weapons +2 (62), Lockpick +2 (82), Speech +4 (56), Repair +2 (82), Explosives +3 (64), Barter +2 (42), Science +2 (82), Big Guns +2 (52)
Pyromaniac
Level 24
Sneak +3 (83), Small Guns +4 (80), Unarmed +2 (72), Speech +2 (58), Barter +2 (44), Melee Weapons +2 (52), Big Guns +4 (56)
Iron Fist