Strength
10
 
Perception
3
 
Endurance
10
 
Charisma
1
 
Intelligence
10
 
Agility
5
 
Luck
1
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
340
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
5
 
Big Guns
81
 
Energy Weapons
9
 
Explosives
15
 
Lockpick
9
 
Medicine
60
 
Melee Weapons
23
 
Repair
65
 
Science
23
 
Small Guns
28
 
Sneak
13
 
Speech
5
 
Unarmed
23
 
Educated
Gun Nut (3)
Level 1
ST 10 PE 3 EN 10 CH 1 IN 10 AG 5 LK 1
Big Guns, Medicine, and Repair
Level 2
Repair +1 (44), Explosives +1 (10), Medicine +6 (44), Big Guns +12 (50)
Gun Nut
Level 3
Repair +2 (51), Explosives +1 (11), Medicine +7 (51), Big Guns +10 (60)
Gun Nut
Level 4
Repair +5 (56), Explosives +4 (15), Medicine +5 (56), Big Guns +6 (66)
Educated
Level 5
Repair +4 (65), Medicine +4 (60), Big Guns +15 (81)
Gun Nut
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