Level 1
  
    ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
  
    Explosives, Repair, and Small Guns
  
    Bobblehead (Medicine)
  
  
  
  Level 2
  
    Sneak +3 (20), Small Guns +3 (35), Lockpick +3 (20), Repair +4 (36), Medicine +3 (30)
  
    Intense Training (ST)
  
    Bobblehead (Intelligence)
  
  
  
  Level 3
  
    Small Guns +3 (38), Lockpick +5 (25), Repair +2 (42), Explosives +1 (33), Science +6 (27)
  
    Intense Training (IN)
  
  
  
  Level 4
  
    Small Guns +1 (39), Lockpick +2 (27), Repair +13 (55), Melee Weapons +1 (20), Medicine +1 (35)
  
    Educated
  
  
  
  Level 5
  
    Small Guns +5 (44), Lockpick +3 (30), Repair +10 (65), Science +3 (30)
  
    Comprehension
  
  
  
  Level 6
  
    Repair +21 (86)
  
    Bloody Mess
  
  
  
  Level 7
  
    Sneak +5 (25), Small Guns +6 (50), Lockpick +5 (35), Science +5 (35)
  
    Toughness
  
  
  
  Level 8
  
    Sneak +5 (30), Energy Weapons +8 (25), Melee Weapons +5 (25), Big Guns +3 (20)
  
    Strong Back
  
  
  
  Level 9
  
    Lockpick +10 (45), Barter +1 (14), Science +10 (45)
  
    Scrounger
  
  
  
  Level 10
  
    Lockpick +5 (50), Barter +11 (25), Science +5 (50)
  
    Commando
  
  
  
  Level 11
  
    Small Guns +15 (65), Energy Weapons +5 (30), Speech +1 (14)
  
    Finesse
  
  
  
  Level 12
  
    Sneak +20 (50), Speech +1 (15)
  
    Sniper
  
  
  
  Level 13
  
    Energy Weapons +10 (40), Lockpick +2 (52), Explosives +7 (40), Science +2 (52)
  
    Silent Running
  
  
  
  Level 14
  
    Lockpick +8 (60), Unarmed +3 (20), Speech +2 (17), Science +8 (60)
  
    Mister Sandman
  
  
  
  Level 15
  
    Speech +1 (18), Explosives +20 (60)
  
    Adamantium Skeleton
  
  
  
  Level 16
  
    Speech +1 (19), Melee Weapons +20 (45)
  
    Pyromaniac
  
    Bobblehead (Big Guns)
  
    Bobblehead (Explosives)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Unarmed)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Sneak)
  
    Bobblehead (Speech)
  
    Bobblehead (Repair)
  
    Bobblehead (Barter)
  
  
  
  Level 17
  
    Energy Weapons +10 (60), Unarmed +5 (35), Speech +6 (35)
  
    Action Boy/Girl
  
  
  
  Level 18
  
    Unarmed +5 (40), Speech +5 (40), Barter +1 (36), Big Guns +10 (40)
  
    Better Criticals
  
  
  
  Level 19
  
    Unarmed +9 (49), Speech +8 (48), Barter +4 (40)
  
    Concentrated Fire
  
  
  
  Level 20
  
    Energy Weapons +10 (70), Unarmed +1 (50), Speech +2 (50), Barter +5 (45), Big Guns +3 (43)
  
    Grim Reaper's Sprint
  
  
  
  Level 21
  
    Unarmed +9 (59), Barter +5 (50), Big Guns +7 (50)
  
    Chem Resistant
  
  
  
  Level 22
  
    Energy Weapons +5 (75), Lockpick +5 (75), Unarmed +1 (60), Explosives +5 (75), Science +5 (75)
  
    Tag! (Big Guns)
  
  
  
  Level 23
  
    Barter +6 (56), Medicine +15 (50)
  
    Quantum Chemist (Big Guns)
  
  
  
  Level 24
  
    Unarmed +15 (75), Barter +6 (62)
  
    Puppies! (Big Guns)
  
  
  
  Level 25
  
    Unarmed +5 (80), Barter +6 (68), Medicine +10 (60)
  
    Chemist (Big Guns)
  
  
  
  Level 26
  
    Lockpick +5 (80), Barter +2 (70), Science +4 (79), Big Guns +10 (75)
  
    Cyborg (Big Guns)
  
    Bobblehead (Agility)
  
  
  
  Level 27
  
    Sneak +8 (80), Small Guns +3 (80), Barter +5 (75), Medicine +5 (65)
  
    Nerves of Steel (Big Guns)
  
  
  
  Level 28
  
    Energy Weapons +5 (90), Explosives +5 (80), Science +1 (80), Melee Weapons +5 (60), Big Guns +5 (80)
  
    Paralyzing Palm (Big Guns)
  
  
  
  Level 29
  
    Lockpick +5 (85), Science +5 (85), Melee Weapons +11 (71)
  
    Gunslinger (Big Guns)
  
  
  
  Level 30
  
    Speech +4 (66), Barter +3 (90), Melee Weapons +11 (88), Medicine +1 (70), Big Guns +2 (90)
  
    Almost Perfect (Big Guns)
  
    Bobblehead (Strength)
  
    Bobblehead (Luck)
  
    Bobblehead (Charisma)
  
    Bobblehead (Endurance)
  
    Bobblehead (Perception)
  
    Covert Ops
  
    Hematophage
  
    Wired Reflexes
  
    Booster Shot
  
    Ant Might
  
    Pitt Fighter
  
    Auto Expert
  
    Rad Regeneration
  
    Power Armor Training
  
    Barkskin
  
    Dream Crusher
  
    Big Book of Science => Science +2 (94)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (88)
  
    Guns and Bullets => Small Guns +2 (91)
  
    Guns and Bullets => Small Guns +2 (93)
  
    Guns and Bullets => Small Guns +2 (95)
  
    Guns and Bullets => Small Guns +2 (97)
  
    Guns and Bullets => Small Guns +2 (99)
  
    Guns and Bullets => Small Guns +2 (100)
  
    Guns and Bullets => Small Guns +2 (100)
  
    Big Book of Science => Science +2 (96)
  
    Big Book of Science => Science +2 (98)
  
    Big Book of Science => Science +2 (100)
  
    Grognak the Barbarian => Melee Weapons +2 (92)
  
    Grognak the Barbarian => Melee Weapons +2 (94)
  
    Grognak the Barbarian => Melee Weapons +2 (96)
  
    Grognak the Barbarian => Melee Weapons +2 (98)
  
    Grognak the Barbarian => Melee Weapons +2 (100)
  
    D.C. Journal of Internal Medicine => Medicine +2 (72)
  
    D.C. Journal of Internal Medicine => Medicine +2 (74)
  
    D.C. Journal of Internal Medicine => Medicine +2 (76)
  
    D.C. Journal of Internal Medicine => Medicine +2 (78)
  
    D.C. Journal of Internal Medicine => Medicine +2 (80)
  
    D.C. Journal of Internal Medicine => Medicine +2 (82)
  
    D.C. Journal of Internal Medicine => Medicine +2 (84)
  
    D.C. Journal of Internal Medicine => Medicine +2 (86)
  
    D.C. Journal of Internal Medicine => Medicine +2 (88)
  
    D.C. Journal of Internal Medicine => Medicine +2 (90)
  
    D.C. Journal of Internal Medicine => Medicine +2 (92)
  
    D.C. Journal of Internal Medicine => Medicine +2 (94)
  
    D.C. Journal of Internal Medicine => Medicine +2 (96)
  
    D.C. Journal of Internal Medicine => Medicine +2 (98)
  
    D.C. Journal of Internal Medicine => Medicine +2 (100)
  
    Tumblers Today => Lockpick +2 (100)
  
    Duck and Cover! => Explosives +2 (92)
  
    Duck and Cover! => Explosives +2 (94)
  
    Duck and Cover! => Explosives +2 (96)
  
    Duck and Cover! => Explosives +2 (98)
  
    Duck and Cover! => Explosives +2 (100)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (90)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (92)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (94)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (96)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (98)
  
    D.C. Journal of Internal Medicine => Medicine +2 (100)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (100)
  
    Lying, Congressional Style => Speech +2 (70)
  
    Paradise Lost => Speech +2 (72)
  
    Lying, Congressional Style => Speech +2 (74)
  
    Lying, Congressional Style => Speech +2 (76)
  
    Lying, Congressional Style => Speech +2 (78)
  
    Lying, Congressional Style => Speech +2 (80)
  
    Lying, Congressional Style => Speech +2 (82)
  
    Lying, Congressional Style => Speech +2 (84)
  
    Lying, Congressional Style => Speech +2 (86)
  
    Lying, Congressional Style => Speech +2 (88)
  
    Lying, Congressional Style => Speech +2 (90)
  
    Lying, Congressional Style => Speech +2 (92)
  
    Lying, Congressional Style => Speech +2 (94)
  
    Lying, Congressional Style => Speech +2 (96)
  
    Lying, Congressional Style => Speech +2 (98)
  
    Lying, Congressional Style => Speech +2 (100)
  
    Pugilism Illustrated => Unarmed +2 (92)
  
    Pugilism Illustrated => Unarmed +2 (94)
  
    Pugilism Illustrated => Unarmed +2 (96)
  
    Pugilism Illustrated => Unarmed +2 (98)
  
    Pugilism Illustrated => Unarmed +2 (100)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (94)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (96)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (98)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (100)