Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Explosives, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Sneak +3 (20), Small Guns +3 (35), Lockpick +3 (20), Repair +4 (36), Medicine +3 (30)
Intense Training (ST)
Bobblehead (Intelligence)
Level 3
Small Guns +3 (38), Lockpick +5 (25), Repair +2 (42), Explosives +1 (33), Science +6 (27)
Intense Training (IN)
Level 4
Small Guns +1 (39), Lockpick +2 (27), Repair +13 (55), Melee Weapons +1 (20), Medicine +1 (35)
Educated
Level 5
Small Guns +5 (44), Lockpick +3 (30), Repair +10 (65), Science +3 (30)
Comprehension
Level 6
Repair +21 (86)
Bloody Mess
Level 7
Sneak +5 (25), Small Guns +6 (50), Lockpick +5 (35), Science +5 (35)
Toughness
Level 8
Sneak +5 (30), Energy Weapons +8 (25), Melee Weapons +5 (25), Big Guns +3 (20)
Strong Back
Level 9
Lockpick +10 (45), Barter +1 (14), Science +10 (45)
Scrounger
Level 10
Lockpick +5 (50), Barter +11 (25), Science +5 (50)
Commando
Level 11
Small Guns +15 (65), Energy Weapons +5 (30), Speech +1 (14)
Finesse
Level 12
Sneak +20 (50), Speech +1 (15)
Sniper
Level 13
Energy Weapons +10 (40), Lockpick +2 (52), Explosives +7 (40), Science +2 (52)
Silent Running
Level 14
Lockpick +8 (60), Unarmed +3 (20), Speech +2 (17), Science +8 (60)
Mister Sandman
Level 15
Speech +1 (18), Explosives +20 (60)
Adamantium Skeleton
Level 16
Speech +1 (19), Melee Weapons +20 (45)
Pyromaniac
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Barter)
Level 17
Energy Weapons +10 (60), Unarmed +5 (35), Speech +6 (35)
Action Boy/Girl
Level 18
Unarmed +5 (40), Speech +5 (40), Barter +1 (36), Big Guns +10 (40)
Better Criticals
Level 19
Unarmed +9 (49), Speech +8 (48), Barter +4 (40)
Concentrated Fire
Level 20
Energy Weapons +10 (70), Unarmed +1 (50), Speech +2 (50), Barter +5 (45), Big Guns +3 (43)
Grim Reaper's Sprint
Level 21
Unarmed +9 (59), Barter +5 (50), Big Guns +7 (50)
Chem Resistant
Level 22
Energy Weapons +5 (75), Lockpick +5 (75), Unarmed +1 (60), Explosives +5 (75), Science +5 (75)
Tag! (Big Guns)
Level 23
Barter +6 (56), Medicine +15 (50)
Quantum Chemist (Big Guns)
Level 24
Unarmed +15 (75), Barter +6 (62)
Puppies! (Big Guns)
Level 25
Unarmed +5 (80), Barter +6 (68), Medicine +10 (60)
Chemist (Big Guns)
Level 26
Lockpick +5 (80), Barter +2 (70), Science +4 (79), Big Guns +10 (75)
Cyborg (Big Guns)
Bobblehead (Agility)
Level 27
Sneak +8 (80), Small Guns +3 (80), Barter +5 (75), Medicine +5 (65)
Nerves of Steel (Big Guns)
Level 28
Energy Weapons +5 (90), Explosives +5 (80), Science +1 (80), Melee Weapons +5 (60), Big Guns +5 (80)
Paralyzing Palm (Big Guns)
Level 29
Lockpick +5 (85), Science +5 (85), Melee Weapons +11 (71)
Gunslinger (Big Guns)
Level 30
Speech +4 (66), Barter +3 (90), Melee Weapons +11 (88), Medicine +1 (70), Big Guns +2 (90)
Almost Perfect (Big Guns)
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Covert Ops
Hematophage
Wired Reflexes
Booster Shot
Ant Might
Pitt Fighter
Auto Expert
Rad Regeneration
Power Armor Training
Barkskin
Dream Crusher
Big Book of Science => Science +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tumblers Today => Lockpick +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (70)
Paradise Lost => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)