Level 1
ST 7 PE 4 EN 8 CH 1 IN 9 AG 6 LK 5
Energy Weapons, Small Guns, and Melee Weapons
Level 2
Small Guns +8 (45), Energy Weapons +5 (33), Melee Weapons +6 (40)
Gun Nut
Bobblehead (Intelligence)
Level 3
Lockpick +20 (38)
Thief
Level 4
Small Guns +15 (60), Energy Weapons +3 (36), Lockpick +2 (40)
Educated
Bobblehead (Strength)
Wired Reflexes
Level 5
Small Guns +10 (75), Energy Weapons +4 (40), Repair +9 (44)
Gun Nut
Level 6
Small Guns +15 (90), Energy Weapons +2 (42), Repair +6 (50)
Toughness
Level 7
Lockpick +3 (43), Repair +20 (70)
Bloody Mess
Level 8
Lockpick +3 (46), Repair +20 (90)
Commando
Bobblehead (Small Guns)
Bobblehead (Repair)
Level 9
Energy Weapons +18 (60), Lockpick +5 (51)
Strong Back
Level 10
Energy Weapons +20 (80), Lockpick +3 (54)
Finesse
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Charisma)
Level 11
Energy Weapons +8 (90), Lockpick +14 (70), Melee Weapons +1 (43)
Swift Learner
Bobblehead (Energy Weapons)
Level 12
Lockpick +20 (90), Melee Weapons +3 (46)
Swift Learner
Level 13
Melee Weapons +23 (69)
Thief
Bobblehead (Lockpick)
Level 14
Sneak +2 (36), Melee Weapons +21 (90)
Thief
Level 15
Sneak +4 (40), Science +4 (29), Medicine +15 (40)
Fast Metabolism
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Sneak +2 (52), Science +11 (50), Medicine +10 (60)
Intense Training (PE)
Level 17
Science +10 (60), Medicine +13 (73)
Tag! (Sneak)
Level 18
Sneak +13 (80), Science +10 (70)
Better Criticals
Level 19
Sneak +10 (100), Medicine +13 (86)
Silent Running
Level 20
Science +9 (79), Medicine +14 (100)
Ninja