Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
2
 
Intelligence
7
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
9
 
Big Guns
15
 
Energy Weapons
25
 
Explosives
36
 
Lockpick
22
 
Medicine
19
 
Melee Weapons
15
 
Repair
24
 
Science
35
 
Small Guns
45
 
Sneak
23
 
Speech
10
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 8 EN 5 CH 2 IN 7 AG 7 LK 6
Small Guns, Science, and Explosives
Level 2
Sneak +4 (23), Small Guns +6 (45), Energy Weapons +4 (25), Lockpick +1 (22), Speech +1 (10), Science +1 (35)
Gun Nut
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