Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Energy Weapons, Lockpick, and Science
Level 2
Energy Weapons +19 (51)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Science +20 (60)
Thief
Bobblehead (Medicine)
Level 4
Medicine +20 (55)
Educated
Level 5
Sneak +18 (42), Medicine +5 (60)
Comprehension
Level 6
Explosives +23 (40)
Bloody Mess
Level 7
Sneak +23 (65)
Toughness
Level 8
Sneak +15 (80), Small Guns +8 (27)
Entomologist
Level 9
Small Guns +13 (40), Explosives +10 (50)
Demolition Expert
Level 10
Small Guns +23 (63)
Demolition Expert
Level 11
Small Guns +17 (80), Melee Weapons +6 (21)
Demolition Expert
Level 12
Melee Weapons +23 (44)
Finesse
Level 13
Melee Weapons +23 (67)
Robotics Expert
Level 14
Lockpick +10 (47), Melee Weapons +13 (80)
Cyborg
Level 15
Speech +23 (30)
Silent Running
Level 16
Lockpick +23 (70)
Better Criticals
Level 17
Speech +23 (53)
Action Boy/Girl
Level 18
Repair +23 (48)
Sniper
Level 19
Explosives +23 (73)
Pyromaniac
Level 20
Energy Weapons +19 (80), Speech +4 (57)
Grim Reaper's Sprint
Level 21
Speech +23 (80)
Ninja
Level 22
Repair +23 (71)
Commando
Level 23
Lockpick +10 (80), Repair +9 (80), Explosives +4 (77)
Adamantium Skeleton
Level 24
Unarmed +20 (52), Explosives +3 (80)
Tag! (Unarmed)
Level 25
Unarmed +23 (75)
Size Matters
Level 26
Barter +23 (30)
Nerves of Steel
Level 27
Barter +23 (53)
Size Matters
Level 28
Barter +23 (76)
Size Matters
Level 29
Science +10 (70), Medicine +13 (73)
Quantum Chemist
Level 30
Unarmed +1 (84), Science +6 (78), Medicine +3 (78), Big Guns +13 (83)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Paradise Lost => Speech +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Ant Might
Xenotech Expert
Power Armor Training