Strength
5
 
Perception
8
 
Endurance
7
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
25
 
Big Guns
19
 
Energy Weapons
36
 
Explosives
21
 
Lockpick
24
 
Medicine
15
 
Melee Weapons
15
 
Repair
25
 
Science
26
 
Small Guns
50
 
Sneak
40
 
Speech
20
 
Unarmed
19
 
Covert Ops
Gun Nut (2)
Wired Reflexes
Level 1
ST 5 PE 7 EN 7 CH 5 IN 5 AG 5 LK 6
Small Guns, Energy Weapons, and Sneak
Bobblehead (Sneak)
Bobblehead (Perception)
Covert Ops
Level 2
Small Guns +7 (45), Science +8 (26)
Gun Nut
Wired Reflexes
Level 3
Speech +5 (20), Barter +10 (25)
Gun Nut
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