Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
3
 
Intelligence
9
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
11
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
27
 
Lockpick
35
 
Medicine
35
 
Melee Weapons
15
 
Repair
50
 
Science
35
 
Small Guns
50
 
Sneak
17
 
Speech
22
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Small Guns, Lockpick, and Repair
Bobblehead (Medicine)
Bobblehead (Explosives)
Level 2
Small Guns +8 (45), Lockpick +3 (35), Repair +2 (45), Science +4 (27), Medicine +2 (35)
Gun Nut
Level 3
Speech +11 (22), Science +8 (35)
Gun Nut
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