Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Melee Weapons, Energy Weapons, and Big Guns
D.C. Journal of Internal Medicine => Medicine +1 (18)
Big Book of Science => Science +1 (18)
Power Armor Training
Level 2
Barter +16 (29)
Gun Nut
Lying, Congressional Style => Speech +1 (14)
Guns and Bullets => Small Guns +1 (23)
Level 3
Small Guns +3 (26), Unarmed +13 (30)
Intense Training (CH)
Level 4
Unarmed +2 (32), Speech +13 (29), Barter +1 (32)
Educated
Level 5
Lockpick +4 (21), Explosives +15 (32)
Intense Training (CH)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (32)
Big Book of Science => Science +1 (33)
Level 6
Sneak +9 (39), Unarmed +5 (50), Speech +6 (50)
Intense Training (ST)
Rad Regeneration
Level 7
Sneak +11 (50), Small Guns +9 (48)
Intense Training (PE)
Level 8
Small Guns +2 (50), Repair +1 (36), Science +17 (50)
Intense Training (EN)
Level 9
Sneak +2 (52), Small Guns +2 (52), Speech +2 (54), Repair +12 (48), Science +2 (52)
Intense Training (CH)
Level 10
Sneak +2 (54), Small Guns +2 (54), Unarmed +2 (54), Repair +6 (56), Science +2 (56), Melee Weapons +6 (53)
Intense Training (IN)
Level 11
Energy Weapons +3 (50), Lockpick +10 (46), Explosives +3 (50), Barter +2 (51), Big Guns +3 (50)
Intense Training (AG)
Level 12
Lockpick +4 (50), Medicine +17 (50)
Intense Training (LK)