Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
8
 
Intelligence
8
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
370
 
Melee Damage
4.0
 
Skill Points
21
 
Barter
51
 
Big Guns
50
 
Energy Weapons
50
 
Explosives
50
 
Lockpick
50
 
Medicine
50
 
Melee Weapons
53
 
Repair
56
 
Science
56
 
Small Guns
56
 
Sneak
56
 
Speech
54
 
Unarmed
54
 
Educated
Gun Nut
Intense Training (9)
Power Armor Training
Rad Regeneration
Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Melee Weapons, Energy Weapons, and Big Guns
D.C. Journal of Internal Medicine => Medicine +1 (18)
Big Book of Science => Science +1 (18)
Power Armor Training
Level 2
Barter +16 (29)
Gun Nut
Lying, Congressional Style => Speech +1 (14)
Guns and Bullets => Small Guns +1 (23)
Level 3
Small Guns +3 (26), Unarmed +13 (30)
Intense Training (CH)
Level 4
Unarmed +2 (32), Speech +13 (29), Barter +1 (32)
Educated
Level 5
Lockpick +4 (21), Explosives +15 (32)
Intense Training (CH)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (32)
Big Book of Science => Science +1 (33)
Level 6
Sneak +9 (39), Unarmed +5 (50), Speech +6 (50)
Intense Training (ST)
Rad Regeneration
Level 7
Sneak +11 (50), Small Guns +9 (48)
Intense Training (PE)
Level 8
Small Guns +2 (50), Repair +1 (36), Science +17 (50)
Intense Training (EN)
Level 9
Sneak +2 (52), Small Guns +2 (52), Speech +2 (54), Repair +12 (48), Science +2 (52)
Intense Training (CH)
Level 10
Sneak +2 (54), Small Guns +2 (54), Unarmed +2 (54), Repair +6 (56), Science +2 (56), Melee Weapons +6 (53)
Intense Training (IN)
Level 11
Energy Weapons +3 (50), Lockpick +10 (46), Explosives +3 (50), Barter +2 (51), Big Guns +3 (50)
Intense Training (AG)
Level 12
Lockpick +4 (50), Medicine +17 (50)
Intense Training (LK)
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