Strength
5
 
Perception
9
 
Endurance
9
 
Charisma
2
 
Intelligence
9
 
Agility
9
 
Luck
8
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
10%
 
Hit Points
390
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
22
 
Big Guns
34
 
Energy Weapons
34
 
Explosives
40
 
Lockpick
50
 
Medicine
100
 
Melee Weapons
26
 
Repair
80
 
Science
100
 
Small Guns
92
 
Sneak
90
 
Speech
40
 
Unarmed
34
 
Comprehension
Educated
Finesse
Gun Nut
Intense Training (4)
Silent Running
Strong Back
Toughness
Level 1
ST 3 PE 7 EN 7 CH 1 IN 7 AG 8 LK 7
Small Guns, Science, and Sneak
Level 2
Sneak +3 (40), Small Guns +4 (41), Repair +5 (25), Science +5 (40)
Intense Training (EN)
Level 3
Sneak +3 (43), Small Guns +4 (45), Science +10 (52)
Intense Training (IN)
Level 4
Sneak +7 (50), Small Guns +5 (50), Repair +3 (30), Medicine +3 (25)
Comprehension
Level 5
Sneak +1 (51), Small Guns +1 (51), Lockpick +5 (25), Speech +2 (10), Repair +2 (32), Barter +2 (10), Medicine +5 (30)
Educated
Big Book of Science => Science +2 (54)
Level 6
Small Guns +9 (60), Repair +8 (40), Medicine +4 (34)
Toughness
Level 7
Sneak +4 (55), Repair +10 (50), Science +1 (55), Medicine +6 (40)
Intense Training (PE)
Level 8
Sneak +5 (60), Small Guns +10 (75), Speech +1 (11), Science +5 (60)
Gun Nut
Level 9
Small Guns +1 (76), Science +15 (75), Medicine +5 (45)
Intense Training (ST)
Bobblehead (Strength)
Level 10
Sneak +2 (62), Small Guns +4 (80), Repair +5 (60), Science +5 (80), Medicine +5 (50)
Strong Back
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Speech)
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (36)
Dean's Electronics => Repair +2 (74)
Level 11
Sneak +6 (80), Lockpick +10 (49), Repair +6 (80)
Finesse
Level 12
Lockpick +1 (50), Speech +17 (40), Explosives +4 (40)
Silent Running
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