Level 1
ST 6 PE 6 EN 6 CH 1 IN 8 AG 7 LK 6
Unarmed, Explosives, and Lockpick
Bobblehead (Medicine)
Level 2
Unarmed +18 (50)
Thief
Level 3
Speech +18 (25)
Thief
Bobblehead (Intelligence)
Level 4
Sneak +1 (30), Small Guns +1 (20), Energy Weapons +2 (19), Lockpick +3 (45), Repair +2 (25), Explosives +3 (35), Science +2 (25), Melee Weapons +3 (20), Medicine +2 (35)
Educated
Rad Regeneration
Level 5
Small Guns +5 (25), Energy Weapons +6 (25), Unarmed +5 (55), Barter +3 (10), Big Guns +3 (20)
Iron Fist
Level 6
Small Guns +10 (35), Energy Weapons +10 (35), Barter +2 (12)
Iron Fist
Level 7
Small Guns +10 (45), Energy Weapons +10 (45), Barter +2 (14)
Iron Fist
Level 8
Small Guns +10 (55), Energy Weapons +10 (55), Barter +2 (16)
Toughness
Level 9
Small Guns +5 (60), Energy Weapons +5 (60), Lockpick +3 (48), Barter +9 (25)
Strong Back
Level 10
Unarmed +5 (60), Speech +17 (42)
Size Matters
Level 11
Unarmed +15 (75), Big Guns +7 (42)
Finesse
Level 12
Unarmed +5 (80), Barter +5 (30), Big Guns +12 (69)
Size Matters
Level 13
Lockpick +2 (50), Unarmed +1 (81), Speech +8 (50), Barter +10 (40), Big Guns +1 (85)
Size Matters
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Hematophage
Level 14
Science +7 (32), Medicine +15 (50)
Comprehension
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Level 15
Science +12 (44), Medicine +10 (60)
Fast Metabolism
Level 16
Explosives +5 (40), Barter +1 (41), Science +16 (60)
Action Boy/Girl
Bobblehead (Melee Weapons)
Level 17
Sneak +20 (50), Melee Weapons +2 (32)
Cyborg
Level 18
Melee Weapons +22 (54)
Silent Running
Level 19
Melee Weapons +22 (76)
Paralyzing Palm
Level 20
Sneak +18 (78), Melee Weapons +4 (80)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Pitt Fighter
Auto Expert
Booster Shot
Level 21
Speech +10 (60), Repair +3 (28), Barter +9 (50)
Ninja
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Science)
Level 22
Repair +12 (50), Barter +10 (70)
Better Criticals
Level 23
Repair +10 (60), Explosives +10 (60), Medicine +2 (62)
Puppies!
Level 24
Lockpick +10 (70), Repair +10 (70), Medicine +2 (64)
Life Giver
Level 25
Explosives +6 (66), Medicine +16 (80)
Bloody Mess
Level 26
Lockpick +8 (78), Explosives +4 (70), Barter +10 (80)
Warmonger
Tumblers Today => Lockpick +2 (80)
Level 27
Lockpick +7 (87), Speech +10 (80), Repair +5 (75)
Rad Resistance
Level 28
Lockpick +3 (90), Explosives +4 (74), Barter +10 (90), Science +5 (75)
Explorer
Level 29
Small Guns +10 (80), Explosives +6 (80), Science +5 (80), Medicine +1 (81)
Tag! (Repair)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Level 30
Small Guns +2 (88), Energy Weapons +2 (90), Lockpick +2 (100), Speech +6 (100), Repair +2 (94), Explosives +2 (90), Barter +2 (100), Melee Weapons +2 (90), Medicine +2 (95)
Almost Perfect (Repair)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Covert Ops
Ant Might
Power Armor Training
Barkskin
Wired Reflexes