Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Iron Fist (3)
Life Giver
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Rad Regeneration
Rad Resistance
Silent Running
Size Matters (3)
Strong Back
Tag!
Thief (2)
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 1 IN 8 AG 7 LK 6
Unarmed, Explosives, and Lockpick
Bobblehead (Medicine)
Level 2
Unarmed +18 (50)
Thief
Level 3
Speech +18 (25)
Thief
Bobblehead (Intelligence)
Level 4
Sneak +1 (30), Small Guns +1 (20), Energy Weapons +2 (19), Lockpick +3 (45), Repair +2 (25), Explosives +3 (35), Science +2 (25), Melee Weapons +3 (20), Medicine +2 (35)
Educated
Rad Regeneration
Level 5
Small Guns +5 (25), Energy Weapons +6 (25), Unarmed +5 (55), Barter +3 (10), Big Guns +3 (20)
Iron Fist
Level 6
Small Guns +10 (35), Energy Weapons +10 (35), Barter +2 (12)
Iron Fist
Level 7
Small Guns +10 (45), Energy Weapons +10 (45), Barter +2 (14)
Iron Fist
Level 8
Small Guns +10 (55), Energy Weapons +10 (55), Barter +2 (16)
Toughness
Level 9
Small Guns +5 (60), Energy Weapons +5 (60), Lockpick +3 (48), Barter +9 (25)
Strong Back
Level 10
Unarmed +5 (60), Speech +17 (42)
Size Matters
Level 11
Unarmed +15 (75), Big Guns +7 (42)
Finesse
Level 12
Unarmed +5 (80), Barter +5 (30), Big Guns +12 (69)
Size Matters
Level 13
Lockpick +2 (50), Unarmed +1 (81), Speech +8 (50), Barter +10 (40), Big Guns +1 (85)
Size Matters
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Hematophage
Level 14
Science +7 (32), Medicine +15 (50)
Comprehension
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Level 15
Science +12 (44), Medicine +10 (60)
Fast Metabolism
Level 16
Explosives +5 (40), Barter +1 (41), Science +16 (60)
Action Boy/Girl
Bobblehead (Melee Weapons)
Level 17
Sneak +20 (50), Melee Weapons +2 (32)
Cyborg
Level 18
Melee Weapons +22 (54)
Silent Running
Level 19
Melee Weapons +22 (76)
Paralyzing Palm
Level 20
Sneak +18 (78), Melee Weapons +4 (80)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Pitt Fighter
Auto Expert
Booster Shot
Level 21
Speech +10 (60), Repair +3 (28), Barter +9 (50)
Ninja
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Science)
Level 22
Repair +12 (50), Barter +10 (70)
Better Criticals
Level 23
Repair +10 (60), Explosives +10 (60), Medicine +2 (62)
Puppies!
Level 24
Lockpick +10 (70), Repair +10 (70), Medicine +2 (64)
Life Giver
Level 25
Explosives +6 (66), Medicine +16 (80)
Bloody Mess
Level 26
Lockpick +8 (78), Explosives +4 (70), Barter +10 (80)
Warmonger
Tumblers Today => Lockpick +2 (80)
Level 27
Lockpick +7 (87), Speech +10 (80), Repair +5 (75)
Rad Resistance
Level 28
Lockpick +3 (90), Explosives +4 (74), Barter +10 (90), Science +5 (75)
Explorer
Level 29
Small Guns +10 (80), Explosives +6 (80), Science +5 (80), Medicine +1 (81)
Tag! (Repair)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Level 30
Small Guns +2 (88), Energy Weapons +2 (90), Lockpick +2 (100), Speech +6 (100), Repair +2 (94), Explosives +2 (90), Barter +2 (100), Melee Weapons +2 (90), Medicine +2 (95)
Almost Perfect (Repair)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Covert Ops
Ant Might
Power Armor Training
Barkskin
Wired Reflexes
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