Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
7
 
Big Guns
19
 
Energy Weapons
17
 
Explosives
25
 
Lockpick
42
 
Medicine
31
 
Melee Weapons
19
 
Repair
21
 
Science
36
 
Small Guns
34
 
Sneak
19
 
Speech
7
 
Unarmed
19
 
Intense Training
Level 1
ST 6 PE 6 EN 7 CH 1 IN 8 AG 7 LK 5
Science, Lockpick, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +10 (42), Explosives +8 (25)
Intense Training (ST)
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