Strength
2
 
Perception
9
 
Endurance
5
 
Charisma
2
 
Intelligence
9
 
Agility
8
 
Luck
9
 
Action Points
106
 
Carry Weight
170
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
390
 
Melee Damage
1.0
 
Skill Points
22
 
Barter
60
 
Big Guns
17
 
Energy Weapons
60
 
Explosives
95
 
Lockpick
88
 
Medicine
100
 
Melee Weapons
11
 
Repair
100
 
Science
25
 
Small Guns
99
 
Sneak
86
 
Speech
11
 
Unarmed
17
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Chemist
Commando
Comprehension
Concentrated Fire
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Lady Killer/Black Widow
Night Person
Silent Running
Sniper
Tag!
Toughness
Wired Reflexes
Level 1
ST 1 PE 7 EN 5 CH 2 IN 8 AG 8 LK 9
Barter, Repair, and Sneak
Level 2
Small Guns +12 (35), Lockpick +4 (25), Medicine +2 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Level 3
Repair +19 (64)
Gun Nut
Level 4
Sneak +8 (46), Small Guns +8 (48), Repair +3 (67)
Educated
Level 5
Sneak +4 (50), Small Guns +6 (54), Lockpick +4 (31), Repair +8 (75)
Comprehension
Level 6
Sneak +6 (56), Small Guns +6 (60), Repair +10 (85)
Bloody Mess
Level 7
Sneak +2 (58), Small Guns +20 (80)
Toughness
Level 8
Lockpick +19 (50), Explosives +3 (26)
Commando
Level 9
Barter +22 (48)
Gun Nut
Ant Sight
Wired Reflexes
Level 10
Explosives +20 (48), Barter +2 (50)
Finesse
Level 11
Sneak +12 (70), Explosives +10 (58)
Night Person
Level 12
Lockpick +8 (60), Explosives +2 (60), Medicine +12 (39)
Sniper
Level 13
Lockpick +15 (75), Medicine +7 (46)
Silent Running
Level 14
Small Guns +10 (95), Explosives +8 (68), Medicine +4 (50)
Adamantium Skeleton
Level 15
Repair +7 (97), Medicine +15 (65)
Chemist
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tumblers Today => Lockpick +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (67)
Duck and Cover! => Explosives +2 (70)
Level 16
Sneak +4 (84), Explosives +10 (80), Medicine +8 (75)
Action Boy/Girl
Level 17
Lockpick +9 (86), Explosives +5 (85), Barter +8 (60)
Better Criticals
Level 18
Explosives +10 (95), Medicine +12 (87)
Tag! (Energy Weapons)
Level 19
Energy Weapons +20 (60), Lockpick +2 (88)
Concentrated Fire
Level 20
Sneak +2 (86), Small Guns +4 (99), Repair +3 (100), Medicine +13 (100)
Grim Reaper's Sprint
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