Level 1
ST 1 PE 7 EN 5 CH 2 IN 8 AG 8 LK 9
Barter, Repair, and Sneak
Level 2
Small Guns +12 (35), Lockpick +4 (25), Medicine +2 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Level 3
Repair +19 (64)
Gun Nut
Level 4
Sneak +8 (46), Small Guns +8 (48), Repair +3 (67)
Educated
Level 5
Sneak +4 (50), Small Guns +6 (54), Lockpick +4 (31), Repair +8 (75)
Comprehension
Level 6
Sneak +6 (56), Small Guns +6 (60), Repair +10 (85)
Bloody Mess
Level 7
Sneak +2 (58), Small Guns +20 (80)
Toughness
Level 8
Lockpick +19 (50), Explosives +3 (26)
Commando
Level 9
Barter +22 (48)
Gun Nut
Ant Sight
Wired Reflexes
Level 10
Explosives +20 (48), Barter +2 (50)
Finesse
Level 11
Sneak +12 (70), Explosives +10 (58)
Night Person
Level 12
Lockpick +8 (60), Explosives +2 (60), Medicine +12 (39)
Sniper
Level 13
Lockpick +15 (75), Medicine +7 (46)
Silent Running
Level 14
Small Guns +10 (95), Explosives +8 (68), Medicine +4 (50)
Adamantium Skeleton
Level 15
Repair +7 (97), Medicine +15 (65)
Chemist
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tumblers Today => Lockpick +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (67)
Duck and Cover! => Explosives +2 (70)
Level 16
Sneak +4 (84), Explosives +10 (80), Medicine +8 (75)
Action Boy/Girl
Level 17
Lockpick +9 (86), Explosives +5 (85), Barter +8 (60)
Better Criticals
Level 18
Explosives +10 (95), Medicine +12 (87)
Tag! (Energy Weapons)
Level 19
Energy Weapons +20 (60), Lockpick +2 (88)
Concentrated Fire
Level 20
Sneak +2 (86), Small Guns +4 (99), Repair +3 (100), Medicine +13 (100)
Grim Reaper's Sprint