Level 1
ST 7 PE 6 EN 2 CH 6 IN 9 AG 5 LK 5
Barter, Repair, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Medicine)
Rad Regeneration
Level 2
Lockpick +8 (40), Repair +3 (43), Barter +3 (35), Melee Weapons +6 (27)
Intense Training (ST)
Level 3
Repair +2 (45), Explosives +13 (32), Barter +5 (40)
Intense Training (PE)
Level 4
Lockpick +3 (45), Speech +1 (18), Explosives +3 (35), Barter +5 (45), Science +5 (30), Melee Weapons +3 (30)
Educated
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 5
Barter +18 (75), Big Guns +5 (26)
Comprehension
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Duck and Cover! => Explosives +2 (49)
Level 6
Big Guns +23 (49)
Intense Training (ST)
Level 7
Energy Weapons +2 (35), Big Guns +21 (70)
Intense Training (PE)