Strength
10
 
Perception
6
 
Endurance
7
 
Charisma
5
 
Intelligence
7
 
Agility
9
 
Luck
6
 
Action Points
83
 
Carry Weight
300
 
Critical Chance
11%
 
Dmg Resist
13%
 
Hit Points
430
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
55
 
Big Guns
45
 
Energy Weapons
40
 
Explosives
73
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
100
 
Repair
76
 
Science
40
 
Small Guns
40
 
Sneak
100
 
Speech
50
 
Unarmed
50
 
Adamantium Skeleton
Ant Might
Auto Expert
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Educated
Finesse
Grim Reaper's Sprint
Intense Training (2)
Lawbringer
Little Leaguer
Mysterious Stranger
Night Person
Pitt Fighter
Power Armor Training
Pyromaniac
Scrounger
Silent Running
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 6 CH 4 IN 5 AG 8 LK 4
Lockpick, Melee Weapons, Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Level 2
Melee Weapons +16 (69)
Little Leaguer
Auto Expert
Level 3
Sneak +5 (53), Melee Weapons +11 (80)
Intense Training (IN)
Level 4
Sneak +17 (70)
Comprehension
Level 5
Lockpick +7 (39), Sneak +10 (80)
Educated
Level 6
Lockpick +20 (59)
Bloody Mess
Level 7
Lockpick +20 (79)
Toughness
Level 8
Lockpick +11 (90), Repair +9 (28)
Scrounger
Level 9
Sneak +10 (90), Melee Weapons +10 (90)
Strong Back
Level 10
Repair +12 (40), Medicine +8 (27)
Finesse
Level 11
Medicine +20 (47)
Night Person
Level 12
Repair +7 (47), Medicine +13 (60)
Silent Running
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Booster Shot
Covert Ops
Power Armor Training
Wired Reflexes
Pitt Fighter
Level 13
Explosives +20 (52)
Intense Training (LK)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Level 14
Repair +10 (67), Explosives +10 (70)
Pyromaniac
Level 15
Energy Weapons +1 (28), Repair +4 (71), Barter +15 (40)
Adamantium Skeleton
Level 16
Explosives +3 (73), Melee Weapons +8 (100), Big Guns +9 (40)
Better Criticals
Level 17
Speech +20 (45)
Tag! (Barter)
Level 18
Energy Weapons +12 (40), Science +8 (40)
Mysterious Stranger
Level 19
Small Guns +4 (40), Unarmed +11 (40), Repair +5 (76)
Lawbringer
Level 20
Unarmed +10 (50), Speech +5 (50), Big Guns +5 (45)
Grim Reaper's Sprint
Would you like to comment? Sign up for new account, or sign in if you are already a member.