Strength
3
 
Perception
3
 
Endurance
3
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
180
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
1.5
 
Skill Points
20
 
Barter
9
 
Big Guns
13
 
Energy Weapons
28
 
Explosives
13
 
Lockpick
28
 
Medicine
27
 
Melee Weapons
13
 
Repair
42
 
Science
27
 
Small Guns
27
 
Sneak
27
 
Speech
9
 
Unarmed
13
 
Level 1
ST 3 PE 3 EN 3 CH 1 IN 10 AG 10 LK 10
Energy Weapons, Repair, and Lockpick
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