Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
80
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
79
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Demolition Expert (2)
Dream Crusher
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Life Giver
Master Trader
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Size Matters (3)
Strong Back
Superior Defender
Swift Learner
Thief (3)
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Speech, and Energy Weapons
Tales of a Junktown Jerky Vendor => Barter +1 (16)
Rad Regeneration
D.C. Journal of Internal Medicine => Medicine +1 (24)
Bobblehead (Medicine)
Bobblehead (Intelligence)
Level 2
Small Guns +8 (40), Speech +5 (35), Explosives +7 (22)
Swift Learner
Duck and Cover! => Explosives +1 (23)
Lying, Congressional Style => Speech +1 (36)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (16)
Level 3
Energy Weapons +5 (35), Speech +4 (40), Explosives +7 (30), Medicine +4 (40)
Gun Nut
Bobblehead (Strength)
Lying, Congressional Style => Speech +1 (41)
Ant Might
Level 4
Small Guns +1 (46), Speech +9 (50), Repair +10 (40)
Educated
Dean's Electronics => Repair +1 (41)
Tumblers Today => Lockpick +1 (16)
Level 5
Small Guns +4 (50), Energy Weapons +5 (40), Lockpick +9 (25), Repair +4 (45), Big Guns +1 (17)
Comprehension
Paradise Lost => Speech +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Guns and Bullets => Small Guns +2 (52)
Pugilism Illustrated => Unarmed +2 (17)
Nikola Tesla and You => Energy Weapons +2 (42)
Hematophage
Level 6
Energy Weapons +8 (50), Speech +3 (55), Repair +5 (50), Barter +7 (25)
Toughness
Bobblehead (Luck)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Charisma)
Barkskin
Covert Ops
Superior Defender
Xenotech Expert
Wired Reflexes
Pitt Fighter
Dream Crusher
Auto Expert
Booster Shot
Duck and Cover! => Explosives +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Nikola Tesla and You => Energy Weapons +2 (64)
Lying, Congressional Style => Speech +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Duck and Cover! => Explosives +2 (46)
Level 7
Small Guns +3 (70), Energy Weapons +1 (65), Speech +6 (75), Explosives +4 (50), Medicine +8 (50), Big Guns +1 (30)
Demolition Expert
Punga Power!
Power Armor Training
Ghoul Ecology
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Level 8
Barter +3 (40), Big Guns +20 (65)
Size Matters
Level 9
Small Guns +5 (75), Energy Weapons +5 (70), Explosives +5 (55), Science +2 (45), Melee Weapons +1 (30), Big Guns +5 (70)
Daddy's Boy/Girl
Level 10
Lockpick +10 (50), Repair +5 (65), Explosives +3 (58), Science +5 (50)
Size Matters
Level 11
Small Guns +5 (80), Unarmed +1 (30), Speech +5 (80), Repair +5 (70), Explosives +2 (60), Medicine +5 (60)
Size Matters
Level 12
Energy Weapons +10 (80), Speech +3 (83), Explosives +10 (70)
Finesse
Level 13
Sneak +1 (34), Small Guns +5 (85), Energy Weapons +5 (85), Speech +2 (85), Explosives +10 (80)
Strong Back
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Level 14
Small Guns +5 (90), Speech +8 (93), Science +10 (60)
Cyborg
Level 15
Speech +3 (96), Repair +10 (80), Barter +5 (45), Medicine +5 (65)
Thief
Level 16
Small Guns +10 (100), Energy Weapons +5 (100), Speech +4 (100), Medicine +4 (69)
Action Boy/Girl
Level 17
Lockpick +10 (65), Explosives +5 (85), Science +2 (62), Medicine +6 (75)
Better Criticals
Level 18
Repair +5 (86), Explosives +5 (91), Barter +10 (56), Science +3 (66)
Intense Training (LK)
Level 19
Repair +14 (100), Explosives +9 (100)
Demolition Expert
Level 20
Lockpick +10 (76), Barter +4 (60), Science +5 (71), Medicine +4 (80)
Grim Reaper's Sprint
Level 21
Lockpick +4 (85), Barter +10 (70), Science +9 (80)
Thief
Level 22
Lockpick +5 (90), Science +5 (85), Medicine +13 (93)
Intense Training (EN)
Level 23
Sneak +1 (57), Science +15 (100), Medicine +7 (100)
Thief
Level 24
Sneak +3 (60), Lockpick +5 (100), Barter +15 (85)
Master Trader
Level 25
Sneak +8 (68), Barter +15 (100)
Lady Killer/Black Widow
Level 26
Sneak +23 (91)
Nerves of Steel
Level 27
Sneak +9 (100), Unarmed +5 (38), Melee Weapons +9 (40)
Adamantium Skeleton
Level 28
Unarmed +12 (50), Melee Weapons +11 (51)
Rad Absorption
Level 29
Unarmed +12 (62), Melee Weapons +11 (62)
Life Giver
Level 30
Unarmed +10 (77), Melee Weapons +13 (80)
Almost Perfect
Pugilism Illustrated => Unarmed +2 (79)
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