Strength
7
 
Perception
6
 
Endurance
5
 
Charisma
1
 
Intelligence
9
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
7
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
44
 
Medicine
40
 
Melee Weapons
19
 
Repair
55
 
Science
40
 
Small Guns
55
 
Sneak
17
 
Speech
30
 
Unarmed
15
 
Comprehension
Educated
Gun Nut (2)
Level 1
ST 7 PE 6 EN 5 CH 1 IN 9 AG 6 LK 6
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +8 (45), Lockpick +8 (40), Repair +2 (45), Science +1 (24)
Gun Nut
Level 3
Speech +18 (25), Science +1 (25)
Gun Nut
Level 4
Lockpick +2 (42), Speech +5 (30), Science +5 (30), Medicine +7 (40)
Educated
Level 5
Small Guns +5 (55), Lockpick +2 (44), Repair +5 (55), Science +10 (40)
Comprehension
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