Strength
2
 
Perception
8
 
Endurance
8
 
Charisma
7
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
170
 
Critical Chance
11%
 
Dmg Resist
25%
 
Hit Points
440
 
Melee Damage
1.0
 
Skill Points
23
 
Barter
56
 
Big Guns
76
 
Energy Weapons
78
 
Explosives
78
 
Lockpick
78
 
Medicine
76
 
Melee Weapons
53
 
Repair
76
 
Science
70
 
Small Guns
76
 
Sneak
76
 
Speech
56
 
Unarmed
56
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Dream Crusher
Educated
Finesse
Intense Training (3)
Lady Killer/Black Widow
Light Step
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 1 PE 5 EN 7 CH 6 IN 9 AG 7 LK 5
Small Guns, Sneak, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Rad Regeneration
Wired Reflexes
Dream Crusher
Level 2
Sneak +4 (50), Small Guns +4 (50), Science +12 (47)
Lady Killer/Black Widow
Level 3
Lockpick +2 (31), Science +3 (50), Medicine +15 (50)
Intense Training (AG)
Level 4
Explosives +20 (49)
Educated
Level 5
Melee Weapons +23 (42)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
Nikola Tesla and You => Energy Weapons +2 (31)
Lying, Congressional Style => Speech +2 (31)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Duck and Cover! => Explosives +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Level 6
Barter +21 (50), Big Guns +2 (35)
Toughness
Level 7
Energy Weapons +8 (39), Big Guns +15 (50)
Bloody Mess
Level 8
Unarmed +19 (50), Speech +4 (35)
Commando
Level 9
Speech +15 (50), Melee Weapons +8 (50)
Child at Heart
Level 10
Energy Weapons +4 (43), Lockpick +19 (50)
Finesse
Level 11
Energy Weapons +23 (66)
Intense Training (AG)
Level 12
Sneak +5 (65), Small Guns +6 (60), Unarmed +5 (55), Speech +5 (55), Repair +2 (52)
Sniper
Level 13
Repair +23 (75)
Silent Running
Level 14
Small Guns +15 (75), Science +8 (68)
Light Step
Level 15
Lockpick +2 (52), Medicine +21 (75)
Cyborg
Level 16
Lockpick +23 (75)
Action Boy/Girl
Level 17
Explosives +23 (74)
Better Criticals
Level 18
Big Guns +23 (73)
Concentrated Fire
Level 19
Sneak +1 (76), Small Guns +1 (76), Lockpick +1 (78), Unarmed +1 (56), Speech +1 (56), Repair +1 (76), Explosives +2 (78), Barter +6 (56), Science +2 (70), Melee Weapons +3 (53), Medicine +1 (76), Big Guns +3 (76)
Intense Training (PE)
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